Author Topic: The player view (cockpit)  (Read 3370 times)

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Offline TrashMan

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The player view (cockpit)
Is the eye function in PCS where you determine where the cockpit of your fighter/bomber is?
If it is, then how to work with it, if not, is there a way to determine from where player will look during the game?
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Offline Galemp

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The player view (cockpit)
That's always what I thought it did... use ModelView to change it. Much easier.
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Offline Nico

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The player view (cockpit)
Quote
Originally posted by GalacticEmperor
use ModelView to change it. Much easier.


no, don't do that, coz modelview doesn't save the change. try it, move the eyepoint, save, reload: hop! it's back to where it first was :p
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Offline Galemp

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The player view (cockpit)
OK then, find the coordinates in ModelView then use them in PCS.
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Offline IPAndrews

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The player view (cockpit)
Quote
Originally posted by GalacticEmperor
OK then, find the coordinates in ModelView then use them in PCS.


This is a really good tip. I often use MV32 to work out co-ords for things only to input the values and save out using PCS.
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Offline Black Wolf

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The player view (cockpit)
I seem to recall also using this MV32 method for nebula trail points.
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Offline TrashMan

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Nebula trail points? I forgot about that. Have to edit all my pofs.
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Offline StratComm

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The player view (cockpit)
Did you tag the new weapon "Huge" in it's flags list?  I'd be willing to bet that's the problem.  Capital ships flagged "big damage"  can't be killed with weapons lacking the "Huge" flag, sort of stupid but in there anyway.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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The player view (cockpit)
Quote
Originally posted by IPAndrews


This is a really good tip. I often use MV32 to work out co-ords for things only to input the values and save out using PCS.


:nod:

Especially dockpoints.....

 

Offline Stunaep

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The player view (cockpit)
Quote
Originally posted by IPAndrews


This is a really good tip. I often use MV32 to work out co-ords for things only to input the values and save out using PCS.


afaik, weapons hardpoints and... engines maybe, can't remember, can be inputted in MV32 directly. They save.
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Offline Black Wolf

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Quote
Originally posted by TrashMan
Nebula trail points? I forgot about that. Have to edit all my pofs.


I think they're dealth with in the tables, and only on fighters or bombers IIRC, though I guess you could put them on fast cruisers or Gunships if you wanted to...
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Offline Nico

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Quote
Originally posted by Black Wolf


I think they're dealth with in the tables, and only on fighters or bombers IIRC, though I guess you could put them on fast cruisers or Gunships if you wanted to...


you can put them on everything if you want I suppose, but that doesn't mean it'll look great.
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Offline Nico

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Quote
Originally posted by Black Wolf


I think they're dealth with in the tables, and only on fighters or bombers IIRC, though I guess you could put them on fast cruisers or Gunships if you wanted to...


you can put them on everything if you want I suppose, but that doesn't mean it'll look great.
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Offline TrashMan

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Of course they are tagged Huge...Do you think I plan on hitting fighters with that weapon?

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