Author Topic: strafing  (Read 7680 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
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Quote
Originally posted by ##UnknownPlayer##
Hmm - well hopefully it'll get put in as a basic feature. I can see a lot of use for ships with transforming parts which also swaps their flight characterisitics and such - you could make interceptor fighters that behaved like the F-14 Tomcat with the wings and such.


you can make cloakable ships.
SCREW CANON!

 

Offline HotSnoJ

  • Knossos Online!
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    • http://josherickson.org
back to the topic. If you have two sets of thrusters. on glued to the ship and one on the world's axis then you could switch between them to add the strafing ability.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 
I think the lowering of the normal would be the best way because if you think about it as if these ships were real then adding an extra set of thrusters would mean that other stuff like firepower or if the ship was made bigger then menuverability would be sacrificed and if the same effect could be achieved without sacrificing anything then they would just make it so the angle of the guns could be changed.

 

Offline EdrickV

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I don't think thruster subobjects make a difference in what directions a model moves. The model moves towards it's front, which is decided by which way the model faces.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline HotSnoJ

  • Knossos Online!
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    • http://josherickson.org
I was meaning game engine engines not the thruster models. The ones you add to the model in PCS.

Ok let me explain more. The ship rotates around the center. which is the strafing engine. But when the button is released then the ship falls back to it's plain forward pushing engines. While the strafing engines reset to the ships rotated cordinats (not spelled right I sure).
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

  

Offline EdrickV

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The engine subsystem has nothing to do with movement direction. It has to do with things like max speed, whether a ship can warp or not, and whether or not to show the thrusters.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers