Originally posted by Mr. Fury
mikhael, true. But in my opinion there are or should be priorities.
In top of priority list should be features that are most usable and needed.
The priority should be on what people want. Some people want OpenGL, so let them code it.
There's nothing 'needed'. The engine is four years old (five?). Everyone has gotten along pretty well in all that time. Further, most of the ideas people put forth seem to be stuff that can already be done in the stock game with some creativity, or else get shot down by other people because it would be "Freespace".
Linux support is pretty low on this list because 99% of FS2 players are using Windows. Why? Because FS2 is a windows game. Few ppl are known to be moved to Linux, but they knew the risks. If they can play FS2 on Linux, that's fine, in that case it shouldn't become too difficult in the future either.
Screw Linux. Give me FreeBSD support.

There's no reason to force the project to stick with a Windows only course. I'm no *nix zealot, I just think that the project should go in whichever direction the people coding it want to take it, including down the OpenGL path.