Author Topic: Sun Glares  (Read 3617 times)

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okay,got an idea, but i'm not sure if it will work. what if youmade somethinglike the cockpit lighting effect(when you press "L" in game) but instaed of adding light to the cockpit, it would dampen the outside, you could even give it a logical explanation for your story, just tell the player that he`s got sunglasses! like this, the pilot would have to press the button allocated to the glasses every time, could make something tactical out of it.
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Offline diamondgeezer

Yes, like the cockpit canopy going dark, or the pilot lowering a dark visor on his helmet. Excellent idea, and if somebody knows how to implement it I'll gladly steal it and pass it off as my own :nod:

[EDIT] OK, I've decided that making the HUD stand out against the white light of a sun is preferable to removing the glare. In actual fact, the more I thought about it, the more I realised that it was losing the cockpit gagues that was causing the problems rather than the glare.

So, ideas on how to make the HUD opaque? For example, have it a pale colour against the black of space, but turn black against the white of a star. Buggered if I know how you'd implement such an idea, but then that's why I'm asking.
« Last Edit: November 13, 2002, 05:02:29 pm by 170 »

 

Offline diamondgeezer

*bump*

See edit to above post

 

Offline Anaz

  • 210
replace the hud gfx with sold white for the borders...I think...
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Well, its not flashy, but maybe just put a suggestion to the pilot in the briefing that he adjust his HUD to solid green.  I've found that works best in the face of large sun glares.
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