Author Topic: Freespace Duels (RPG) - Update: Needs help... anyone willing  (Read 958 times)

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Freespace Duels (RPG) - Update: Needs help... anyone willing
Alright awhile back i posted stuff about making a Freespace card/ online rpg game to allow people to play via the forum similair to node wars but in the aspect of everything played out by numbers cards etc., similair to that of the Duel Monsters (Yu-Gi-Oh! game), using freespace material. and i developed sorta a HP scheme for attacking and defensing, etc., and i need some help developing the battle system, and possbly modifying the materials to make it less complicated then duel monsters... so if anyone can donate a bit of thought to this it would be aprecieated.

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Freespace Duels (RPG) - Update: Needs help... anyone willing
and I thought duel monsters was the least compex game in the world.....

If ya want me to contribute thought I can do that, can't do garphics or such though. :)
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Anaz

  • 210
Freespace Duels (RPG) - Update: Needs help... anyone willing
play a few games over e-mail or an IM...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

  
Freespace Duels (RPG) - Update: Needs help... anyone willing
yea sure you guys can do that (yes im still dueling with rule book in my hand lol); but in terms of how the battle systems can go, battle limits, number of ships/squadrons/fleets on the field @ once etc. give ideas. note that the HP of the ships are the same as in game, ie: gtf "any fighter" is 400 hull (def. points), where as its attack damage is 400 (2 kaysers etc.).