Author Topic: FS1 Briefing Animations in .clr format  (Read 2238 times)

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Offline Black Wolf

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FS1 Briefing Animations in .clr format
Is there any way to view/create these?
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Offline CP5670

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FS1 Briefing Animations in .clr format
What is a clr anyway?

 

Offline Black Wolf

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FS1 Briefing Animations in .clr format
You remember all those little tiny animations that were in the top right hand corner of the FS1 Command briefings? Those weren't .anis. They were .clrs.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline CP5670

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FS1 Briefing Animations in .clr format
I don't really remember those, but it has been a while since I played FS1; where exactly are these files located? I did not even know they existed. :p

 

Offline DTP

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FS1 Briefing Animations in .clr format
can´t seem to locate any .clr files within the FS1 VP´s
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Offline CP5670

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FS1 Briefing Animations in .clr format
Wait, are you talking about the cache files? I think these are just temporarily generated by the game during runtime.

 

Offline Black Wolf

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FS1 Briefing Animations in .clr format
Well, I can see the files i the Cache directory, not the VPs, so yeah, probably the cache files - how can they be generated in game? The animation has to exist somewhere, and apparently it's in these files - I just can't read them :(.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline DTP

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FS1 Briefing Animations in .clr format
ahhh!

these are palette files, not PCX or ANI files.

i suspect that instead of having to take each palette from all of the files, they simply used a preset of palette files in order to render things faster, and somewhere within the original fs1 code there where code to deal with this. it seems however stripped from the fs2 code.

From the code we can read this, why there is not clr files in the a cache dir anymore.

Quote from Code
---------------

Added cfile functions to read/write rle compressed blocks of data.
 * Made palman use it for .clr files.  Made alphacolors calculate on the
 * fly rather than caching to/from disk.

----------------

so it might only be the Alpha colours that are cached in RLE, (RUN_LENGTH_COMPRESSION) format.

You cant use it for anything
« Last Edit: December 16, 2002, 07:53:02 pm by 508 »
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Offline vyper

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FS1 Briefing Animations in .clr format
erm... DATA\cbanims.vp --> interface (57)
all in nice little readable .ani's
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Offline DTP

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FS1 Briefing Animations in .clr format
Quote
Originally posted by vyper
erm... DATA\cbanims.vp --> interface (57)
all in nice little readable .ani's


come again, you did´nt read the entire thread, which is not that long :D.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.