What is the matter with Lithunwrap and screwed up geometry in after UV models? trueSpace has trouble editing the models after texturing them in Lithunwrap. The program seems to separate every face into individual objects, so I have about over 200 subobjects after dismantling the model in trueSpace. If the faces don't separate, I can't edit points, edges, and faces in trueSpace. Especially can't edit edges. (The program doesn't even show the green outline when I hover my cursor over the edeg.) I like to texture the first LOD first and weld points on the textured LOD for other LODs and debris, so I don't have to texture every LOD and debris. Is there a way to avoid this?