Author Topic: high poly+high reflection=high 133+ness  (Read 5892 times)

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high poly+high reflection=high 133+ness
reality and I disagree with you about the bump.

found these at museumreplicas.com

oficers


type "H"


standard


fancy nonesense helmet but a good example of material
 

type "G"
« Last Edit: January 08, 2003, 06:18:21 pm by 294 »
sic volo sic iubeo

 

Offline Stryke 9

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high poly+high reflection=high 133+ness
See one without bumps, scratches, or anything else? Damn few things in real life are absolutely featureless. Unless you have a point, I'm fairly sure you know where you can shove your meaningless snide comments.

 
high poly+high reflection=high 133+ness
do you see one that looks like it was sand blasted? a couple nicks scratches and dents are one thing. I'd retort by telling you where you could stick you head but it's obviously allready there.
sic volo sic iubeo

 

Offline Stryke 9

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high poly+high reflection=high 133+ness
I see it. You'd need a bump map to simulate that.

Sorry kid, but that's life. There are damn few cases where you'll be able to get anywhere close to realistic without bump mapping. Every surface has some texture or other- in fact, even perfectly smooth ones do, if you care to look that close (for modeling, this is unnecessary- that's what decreasing the specular value's for).

This argument is beyond stupid, anyway. When and if you try rendering on your own, you'll eventually find that I'm right. Or not- who knows? In either rate, if you want a fight, you'll have to look elsewhere. Like an IM channel or warez kiddie forum- I'm not the hormonally-imbalanced type, and neither are most here.

 
high poly+high reflection=high 133+ness
Amusing. your little out burst has brightened my day. you should try improving your reading ability or maybe acctually reading the posts before you comment on them. where did I say that no one should ever use a bump channel? Nowhere! They shouldn't be used in place of soft reflections or to simulate tarnish. I told carl he should turn down his bump channel becasue the metal doesn't look right. he was using it instead of his soft reflection system becasue of the render time cost.

Loved the werez kiddie bit! Truely hilarious!
     
do you have one?
sic volo sic iubeo

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
high poly+high reflection=high 133+ness
Stryke, Nobilis is right. the bump map on mine makes it look rough. I was using it instead of the soft reflection shader becasue it took too long. it's not what I want but it's a step in the right direction.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Anaz

  • 210
high poly+high reflection=high 133+ness
lookin good carl!
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
high poly+high reflection=high 133+ness
Quote
Originally posted by Carl
version 1.1


That's tops. I especially like the feather-things up the top. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

  

Offline Stryke 9

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high poly+high reflection=high 133+ness
Eh. Whatever. I liked it.