Originally posted by Levyathan
The one question that matters is: are there arcologies?
Unfortunantly no because (this is out of logic for me), the archologies were really put in place simply because the largest tileset in SC2000 wasnt that big compared to SC3K or SC4. the largest tileset was 128x128 me thinks, and now, its like quadruple that. archologies was put in place cause without them you were not goin to have any civilians in the millions range; and thus.... leads me to strykes quote....
Originally posted by StrykeIX
Also, can you edit the terrain? That really pissed me off about SC3k, you couldn't have nearly so much fun...
they implemented the terrain edditing, even though SC3K had that function but only on the city scale, NOW, you have to edit ENTIRE REGIONS individually (i will get screenies), from 64x64 OR EVEN 256x256 tilesets, bunched togeather to make various "sections" of the "region" (OR STATE) and make the terrain relevant to each other. every box could be a city, county, boro, military only, strickly for farming or a little bit of everything.
u can have one town with 4 nuclear powerplants, and 20 others smaller with no power, and link em all to that ONE town with the plants. thus selling the power for the town, while the others probrbaly sell agriculture and garbage (some features that effect the economy heavily...).
only prob i have now is i need the train add on (that come with the original but me being the thirsty one, i went and got a hot copy minus the disk....), i can get my trains to work right. they only got tracks and no turns or trains lol....
also, they have a function like the US system where, low income families only say get taxed 6.5% where as middle income civilians get charged 6.7% and high income get charged 5.0% (to draw in the larger income families). ITS CRAZY though cause it remind me of how the NYC money system works...
well thats

for the moment. check it out!