i dont have any usefull debug data as of yet. i never got around to cleaning up my freespace folder, so freespace is loading a lot of my mods and stuff that i know cause crashes. there are a few changes i think need to be made though.
- elemenate the ship flag for bulistic primaries, weapon compatibility is better set in the '$allowed pbanks:' section.
- in +pbank capacity: allow modders to set 0 on banks that do not have ammo capability. that way i can have a 6 gun bank for energy weapons and forbid the use of ammo weapons in that bank. the loadout screen should not allow the player to place ammo weapons on banks with the capacity of 0.
note: if implemented we should use yellow brackets on loadout overhead graphics, indicating ammo weapon compatability.
- weapon energy gauge does not disapear when using only ammo weapons.
- enable fire point rotation, allow firing points to fire an x amout of points at one time. you could fire one point at a time or two or 3, dependant on a tag. if your ship has six firing points and will fire two at a time, then 1&2 fire first, 3&4 fire second, 5&6 fire next, then back to 1&2 for the fourth shot. enable this option on all types of primaries.