Originally posted by wEvil
1)In that case your geometry shaders suck,
2)your raytracing algorythm is ****-slow or
3)the artist doesnt know dick about BSP trees,
4)using meshsubdivision radiosity instead of final gathering is utter lunacy
5)and generally using MAX5 for production rendering is pretty laughable.
1) huh?
2) no
3), yeah, I have no idea waht a BSP tree is, mind you
4) no idea what you're talking about
5) sorry for not being able to get a 5000$ renderer and being fed up with d/l warez.
StrykeIX
I DO use something almost infinitely better at splines than MAX
now you're the one who doesn't know what he's talking about

Max does suck a NURBs ( I'm the first one to be pissed off at that ), but it definitively has no pb with splines

Anyway, Stryke, try and get Illusion, very good particle stuff, tho I didn't try to get them in a project, used the prog to do stand alone effects ( for FS2 mainly ).