Author Topic: SkyBoxes  (Read 1840 times)

0 Members and 1 Guest are viewing this topic.

Offline Sp7777

  • 20
Whats a good program or tutoriald for making space skyboxes?

 

Offline Anaz

  • 210
go to www.gamedev.net

I imagine that they will be much more helpful :D
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Forgive mine ignorance, but...what's a skybox? :confused: I first jumped in thinking it said Skybaxes -
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I'm prety sure he's talking about the backgrounds in FRED
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Hmm, they're hardly skyboxes though, are they. Skyboxes are what you use in the Unreal engine, are they not?

 

Offline Anaz

  • 210
most other outdoor FPSs use them. They are simply a box that goes around the whole "world" and has some type of sky texture applied to it.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline SKYNET-011

  • 28
  • O_o
Where's that welcome beam...
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline ZylonBane

  • The Infamous
  • 29
A skybox is a nothing more or less than a cubic environment map. The term originated in the 3D rendering world.

I've played around quite a bit with using the FRED background editor to make skyboxes, but was hampered by a couple of nonoptimal behaviors on FS's part. First, it clips pixels off the right and bottom edges of bitmaps, and second, it doesn't scale the same vertically as it does horizontally. Makes it all but impossible to get seamless joins.
ZylonBane's opinions do not represent those of the management.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Why don't you try a box with the normals flipped?  ST:Armada uses a technique something like this, with acceptable results.  I'm not positive that FS would take it but that would get your seam problems resolved fairly easily.  Of course there is always the issue of scale on the mission level, as you really don't want to confine space with a box if you don't have to, but if you are trying to do an atmosphere effect of some kind that's probably the way to go.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline ZylonBane

  • The Infamous
  • 29
No. Rendering a skybox in gamespace simply doesn't look right, and is just asking for trouble.

Now if someone on the SCP wants to get involved, note that FS already supports a "skybox" in the form of the subspace tunnel. All they have to do is modify it so you can specify the subspace POF (and spin) on a per-mission basis. Ta-dah!
ZylonBane's opinions do not represent those of the management.

  

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
I never said that it would look good, it just seems to be the only rational way of skyboxing a level.  using panel images in the background is even more problematic.  That could work; hadn't thought about subspace.  I'm still not fully convinced that it would look any better that way than as a box though.
« Last Edit: January 27, 2003, 06:39:26 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM