actualy when I said
"to get a texture to be full bright non-lit add "-amb" to it's name"
that was a diferent effect, were the texture will render without lighting, unlike glow mapping wich has a multipass effect to create glowing sections of a texture (as opposed to the entire thing), it renders a bit faster than the glow mapping, but isn't anywere near as good looking
to have a glow mapped texture, make a version of the base texture that looks as the parent texture should if it had no external lighting (see the glow texture pack for some examples)
then name it "name_of_base_texture"-glow
and for thouse who can't see it look at the pick with the deimos, without my effect you would not be able to see the windows