With docking, it's a bad pathing issue, simply put. I wasn't aware that the Moloch had such problems as well (I fixed the Iceni) but it doesn't surprise me. As for the bug of winding up inside a capship, I've encountered it all to many times. Mod capships seem to have the most trouble, but I couldn't begin to tell you why converters like to corrupt faces. Sometimes it can happen if the ships are moving really fast and especially if the collision occurs at a vertex (place two identical and symmetrical capships facing each other along a FRED axis and tell them to exit hyperspace from those points at the same time; they will fly right through each other about every time). Not much way around this bug I'm afraid. And, I should mention, you can always get out if you wind up inside a ship. The faces are one-sided so you can fly back out through any part. Unless you are running in hardware acceleration mode, in which case your card may be rendering both sides of all the polygons.