Author Topic: holes in the shields...  (Read 2074 times)

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holes in the shields...
I'm goofing off with my current "waste of time" (while I wait for my *.WAV files to get done) and I was wondering if there was any way to INTENTIONALLY put holes in your shield mesh.

In SCSS the shields were not 100% effective and sometimes would miss depending on certain factors.  To simulate this I want 'holey shileds'.  Does anyone know how to do this?
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
I dunno if i am right here, but try to flip some faces of the shield mesh.

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Offline aldo_14

  • Gunnery Control
  • 213
Or you could just try and make a shield mesh that doesn't cover the entire model.

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
yup, both should work, but I would do it that way; I make the mesh and delete some polys on the model.
SCREW CANON!

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
the best, simple answer came last? why?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

  

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
He could get me to do it ha! I think i solved that problem but I never tryed it in game.
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed