Author Topic: Not a request, but an oddity - can someone explain?  (Read 1262 times)

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Not a request, but an oddity - can someone explain?
I've been experiencing some strange problems when using a total conversion lately. Simply put, hostile capships don't seem to use their beam cannons most of the time when they're beam-freed. Friendlies seem to have no problem with this.

This seems to occur randomly. Mostly when I run a mission no hostile beams fire at all during its course. But occassionally everything works properly, and by that I do mean everything - all ships fire as they should. Even more strangely, it seems only to affect certain ships (perhaps models) - a Shivan corvette, for example, won't fire, but a beam bomber seems to work 100% of the time. Changing the team to neutral or unknown, and setting the 'all teams at war' flag has no effect.

Can anyone shed some light on this (it seems to occur in all versions of FS2, including the SCP builds)?

Sid.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Not a request, but an oddity - can someone explain?
sounds like a problem with that TC
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Dan1

  • 27
Not a request, but an oddity - can someone explain?
Kazan...does your UA Demo have missions or just mods?  (i'm too lazy to find out so i'll just ask)  *(after reading about this ZylonBane person, i did a search and i went to the oldest known post and i found your link so i figured i'll ask now.  OR i could've just looked at your sig..:rolleyes:

Thanks to any response.:cool:
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

  
Not a request, but an oddity - can someone explain?
I don't know how I fixed it, but the problem was definitely in the weapons.tbl file. But I'm curious nevertheless...

Sid.