Originally posted by diamondgeezer
My money says he'll swear, either at you or at the world in general..
well my title was voluntarily provocative
btw..
yes kazan, as said it is documented so it is my fault but what has driven me to mistake was that
1-cob2fs2 use instead the numbers (or so i think) so when i saw a model correctly converted by cob2fs2 but screwed by pcs i haven't thought at my mistake
2-the numbers (detailX).. i mean... since there are numbers i immediatly thought that they were used for layer order then I never looked more deeply in that thing
btw it was my mistake as said, sorry about that, i just thought that sharing this thing could be useful
oh, and about the number of lods, i know that standard fs2 ships have only 4 lods, but i remember Aldo saying that he succesfully tested a model with more than 4 lods so i decided to try (i still have to test it in game)