Author Topic: Very Annoying!  (Read 1704 times)

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Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
The dock points don't work - they show up in Fred but it crashes in FS2 as if they arn't there!

Does PCS actually do 'proper' docks?
or am I doing something wrong?

please tell me
(GRD models start to swell, demo soon)

Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
I've had working fighter dock points done in PCS.
looking at my notes I wrote
* Add 1 dock* make properties $name= Fighter dock
* create 2 points. 1st point infront of 2nd point with normals of 0,1,0
* Add spline path number 1
then in Paths
* Add a path for docking points
* name it $path01
* with parent $dock01-01
* add 4 Verticies
 00 (0,60,1) radius 1000.00
 01 (0,40,0.5) radius 40.00
 02 (0,20,0) radius 20
 03 (same as dockpoint 00) radius 0.1
 



------------------
Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
That sounds like what I was doing before (I did have them working once in FSMM2 on test fighters)

Ill have another go.

thrusters are stating to behave unpradicibly... one keeps scaling to the nearest vetex cross-section.
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Whoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooo oohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhoooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooo!


It worked! I am so thankful! wraithhost
I just re did it and it worked!!!
woohooo!
woohooo!
etc

Thruster seem to have been corected (can any one say final?)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

  

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Can anyone solve the auto fire point problem?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed