Author Topic: Turrets, weapons not firing and a big headache  (Read 3362 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Turrets, weapons not firing and a big headache
Quote
Originally posted by TrashMan
One sure way to see what you're doing in PCS is ModelView32.
Just save when you change something in PSc, and hit the REFRESH button.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Turrets, weapons not firing and a big headache
Of course, I hope you didn't forget to UNLOCK YOUR BEAMS!

For some weird reason, you have to tell the beams to start firing and to stop firing when the ship is destroyed. God only knows why.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

  

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Turrets, weapons not firing and a big headache
Well, she works now.

And beams are now set to be freed as default in the source code. I use the latest source code build these days.
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat