Author Topic: Turrents and sounds  (Read 2894 times)

0 Members and 1 Guest are viewing this topic.

Offline diamondgeezer

Well here's a thing - the turrent on my Hammerhead won't make a noise when it fires. The table looks good, and the same sound is used happily by other weapons. I'm assuming turrents on player ships aren't supposed to make a launch sound, though this is BAD and should be FIX0RED :nod:

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
You just do that "turrent" thing to bug people, don't you? :lol:
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline SKYNET-011

  • 28
  • O_o
It's working. :mad2: :lol:
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Hehehehehe....

No they don't make sounds.  Thats been there since FS1.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline diamondgeezer

Quote
Originally posted by diamondgeezer
this is BAD and should be FIX0RED :nod:

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
It seems to sometimes make the sound and sometimes not. But yeah, this is an obvious bug and should be fixed.

and your turrents are starting to piss even me off now... :p

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
this is not a bug, in fact
Quote
origonaly posted by a V god in the turret_fire_weapon() function

               // Don't play turret firing sound if turret sits on player ship... it gets annoying.
               if ( parent_objnum != OBJ_INDEX(Player_obj) ) {                  
                  snd_play_3d( &Snds[Weapon_info[turret_weapon_class].launch_snd], turret_pos, &View_position );                  
               }
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline diamondgeezer

But we wants it, precious. In a heated dogfight, it's reassuring to hear your turrent capping a few Chi- err... Shivans :nervous:

Usual compromise, methinks - enable it and give the option to the player/model maker/mission designer :nod:

You know you want to :drevil:

 

Offline Anaz

  • 210
:lol:

when flying a bomber with a turret, I allways wondered if it was actually working or not, because I could never hear it fire!


could you make it one of those command-line option thingys?
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline diamondgeezer


 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: turrents. When one person does it just to tick Zylon off, it's funny. When lots of people do it constantly it's a sign of ignorance. They're turrets.

That said... I say make it a per-ship flag. "Player_turret" or something.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
:wtf:
are we going to make a comand line option for every line of code?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
:lol:

I say enable it all the time.  I would have no objection to it.  Does anyone else?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
enable it if it does indeed get anoying we can always turn it off
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fury

  • The Curmudgeon
  • 213
I say enable it at all times, it does not change original gameplay balance so it is backwards compatible.

But what if turret firing sound gets annoying for some reason? Eg. a rapid fire pulse weapon with a bad sound effect can get on nerves very quickly. But you could probably modify the weapon's table entry to replace sound effect or delete it. :p

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Let's try it out for a while and see what it is like; it can be changed back later if necessary. Another option might be to make the sound play at only half volume or something like that.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Quote
Originally posted by CP5670
Let's try it out for a while and see what it is like; it can be changed back later if necessary. Another option might be to make the sound play at only half volume or something like that.
Quarter volume.  I can see this getting annoying really quickly.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline diamondgeezer

I'd just like to know when my turret is firing without using the thrid-person view. Also, it looks daft to see a turret firing with no noise, despite... you know... space :nervous:

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Actually, the fighter would transmit the turret vibrations through to your ear.  Your fighter turret (and your lasers) ought to be the only thing you hear in space. ;)

  

Offline diamondgeezer

Well, they will be when you guys enable turret sounds, won't they? :)