I have discovered that most of the High-Res art for the HUD is not used.
I discovered this yesterday, while I was working on a new HUD for the TVWP. While there are two versions of every HUD gauge, one for each resolution, not all of the high-res ones are used. I have not yet finalised which are and which are not used, but I can tell you which ones are not.
The escort, directives, wing status, damage and countermeasure boxes (and presumably all other similar features). Also the power management slider things.
The high-res radar, reticule, lead indicator and energy bars are used, however.
Bear this in mind when making your own HUDs.
BTW, where is the HUD specified? There is not a tbl to specify what files the HUD uses, and their position on screen, so I looked to see if it was coded, and it was. HUD.cpp is where all the gauge’s co-ordinates are kept. Would it be possible to somehow convert this into a tbl, to make it easier to edit? I know you SCP guys are busy with other things, but this I believe would be truly useful to the major projects, as it will allow custom HUDs.