Author Topic: 158th interface sneaky peek  (Read 4002 times)

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Offline Riven

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158th interface sneaky peek
well not really a sneaky peek as this render didnt make it into the interfacebecause of problems when i turn it into 256 colours. i just wanted to pimp the 158th Banshee squadron and get your reaction on the quality of renders for the interface.

Anyway, what do you think?


 

Offline Knight Templar

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158th interface sneaky peek
should be m0\/30red (:D) to teh art forum

looks good. Ship looks like a frigated Levi
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Offline IceFire

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158th interface sneaky peek
Did you try Bright to reduce the colors?
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Offline FreeTerran

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158th interface sneaky peek
Looks very nice.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Riven

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158th interface sneaky peek
Quote
Did you try Bright to reduce the colors?


That a prog? cos i used PS6 heres the ingame result:


 

Offline FreeTerran

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158th interface sneaky peek
When you decrise the color to 256 colors then must you go on error diffusion not nearst color.
Then looks the ínterface pic better.

This pic is in 16.7 mio colors



And this in 256 colors

« Last Edit: April 20, 2003, 02:51:32 pm by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Riven

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158th interface sneaky peek
yeah im on diffusion 75 % with "preserve exact colours" on

the problem is the range of colours in the neb cos its using lots up which would be better spent on the ships.

Also FreeTerran, when you put a pic in the FS" interface it always looks crapper than just the pic in IE cos there is not anti anialasing what so ever in FS2. also the resolution drop down doesnt help

 

Offline FreeTerran

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158th interface sneaky peek
Sorry but i can't see the problem.
That is your pic in 256 Colors



When you will can i make the interface for the 158th.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Riven

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158th interface sneaky peek
Quote
Sorry but i can't see the problem.


thats only 800x600 and also doesnt have the buttons in the corners using up colours, but still yours does seem to be an improvement, what program are you using and what exact settings? perhaps a screenshot of the dialogue would help as your command of english seems limited.

EDIT: acctually sticking dithering on 100% seems to give me that result. i'll stick it in game and see what happens
« Last Edit: April 20, 2003, 03:14:08 pm by 767 »

 

Offline FreeTerran

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158th interface sneaky peek
I use PSP 7.
And there is a pic of the settings but in german



There can you download a trial versin of PSP 7

I hope that help you.
When not than can i make the interface for you. :wink:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Riven

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158th interface sneaky peek
well like i said in my last post, ive got it sussed now. still looks a bit dodgy in FS but no less than other screens. Anyway i wud never use PSP, cheap crap, and if i did i would use the full thing or the beta 5 of version 8.

Just out of interest can you please add the buttons in the corners of your version of mine, convert it to 256, put it into the FS2 interface folder as one of the screens, load up the game, take a screenshot and post. just out of interest

 

Offline IceFire

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158th interface sneaky peek
Quote
Originally posted by Riven


That a prog? cos i used PS6 heres the ingame result:

Whatever you've done there, thats not a good sample of what PSP6 is capable of.  I'd try a few more settings.  Bright is a simple command line program developed by Epic for Unreal.

http://www.fileplanet.com/dl/dl.asp?/planetunreal/identitycrisis/bright-v1.83.zip

Thats where you can get it from FilePlanet.  I really should put my copy somewhere else.  Its free to use provided its for non profit (ie. FreeSpace 2 MOD's is cool).

Remember, its command line and it takes a bit of getting used to...but its several steps above PSP6/7 and a step above even Photoshops capabilities.
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Offline FreeTerran

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158th interface sneaky peek
Quote
Originally posted by Riven
Just out of interest can you please add the buttons in the corners of your version of mine, convert it to 256, put it into the FS2 interface folder as one of the screens, load up the game, take a screenshot and post. just out of interest


No problem for me.
Here is the screenshots :wink:



I can make the interface.
EDIT: When you will can i send you the files.
« Last Edit: April 21, 2003, 03:29:25 am by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline diamondgeezer

158th interface sneaky peek
Er... Riven mate, looking at that screenie of FT's there, methinks you need darker text :nod:

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Offline FreeTerran

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158th interface sneaky peek
Yes buts only a test picture for the 256 color conversion
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Riven

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158th interface sneaky peek
Quote
Originally posted by diamondgeezer
Er... Riven mate, looking at that screenie of FT's there, methinks you need darker text :nod:
 


Note in my screen shot at the top, black bg for text and grey screen for map ;)

FreeTerran, LtNarol is gona convert the screens to 256 for me, he understands what yor on about even if i dont :lol:  Thanks for helping tho

 

Offline IceFire

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158th interface sneaky peek
Quote
Originally posted by Riven


Note in my screen shot at the top, black bg for text and grey screen for map ;)

FreeTerran, LtNarol is gona convert the screens to 256 for me, he understands what yor on about even if i dont :lol:  Thanks for helping tho

Use Bright, please :D
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline diamondgeezer

158th interface sneaky peek
Quote
Originally posted by Riven
Note in my screen shot at the top, black bg for text and grey screen for map ;)

Ah, yes, I see. Lovely jubly, what?

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Offline FreeTerran

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158th interface sneaky peek
Here is the better version.

Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

  

Offline LtNarol

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158th interface sneaky peek
Converting to 256 colors isn't exactly rocket science guys, the settings are pretty straight forward.