Author Topic: Making ships flyable  (Read 1656 times)

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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Making ships flyable
How can I make a ship(fighter/bomber) flyable?
For example the wonderful Basilisk , or the Nephilim :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
NO problem
Code: [Select]
$Name:                          SB Taurvi
$Short name:            SBomb8
$Species:                       Shivan
+Tech Description:
XSTR(
"The SB Taurvi is a Shivan vessel that has only recently been encountered. The Taurvi is one of the weaker Shivan bomber classes, but still the equal of every bomber in the GTVA arsenal. Not as maneuverable as a Nahema, nor as tough as a Seraphim or Nephilim, the Taurvi appears to be a Shivan compromise between speed and power.", 3147)
$end_multi_text

$POF file:                      bomber2s-01.pof
$Detail distance:       (0, 90, 250, 1000)
$Show damage:           YES
$Density:                       2
$Damp:                          0.2
$Rotdamp:                       0.5
$Max Velocity:          12.0, 12.0, 65.0
$Rotation time:         6.0, 6.0, 6.0
$Rear Velocity:         12.0
$Forward accel:         4.5
$Forward decel:         2.0
$Slide accel:           2.0
$Slide decel:           2.0
$Expl inner rad:        75.0
$Expl outer rad:        150.0
$Expl damage:           25.0
$Expl blast:            1500.0
$Expl Propagates:       NO                                                      
$Shockwave Speed:       0.0                                            
$Default PBanks:        ( "Shivan Light Laser" "Shivan Heavy Laser" )
$Default SBanks:        ( "Piranha" "Trebuchet" )
$SBank Capacity:        ( 40, 40 )
$Shields:                       1000
$Shield Color: 255 92 92
$Power Output:          4.0
$Max Oclk Speed:        72.0
$Max Weapon Eng:        100.0
$Hitpoints:                     600
$Flags:                 ( "bomber" "player_ship" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       133           ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -40
$Closeup_zoom:          0.5
$Shield_icon:           shieldbs-01
$Score:             10
$Trail:
+Offset: 3.5 -1 -12.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01

$Trail:
+Offset: 0.9 1 -12.4
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01

$Trail:
+Offset: -0.9 1 -12.4
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01

$Trail:
+Offset: -3.5 -1 -12.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,  10,0.0
$Subsystem:                     engine,                 35,0.0
$Subsystem:                     weapons,                        15,0.0
$Subsystem:                     navigation,              5,0.0

You must only at the flag "player_ship".
If i'm wrong plz correct me anyone.
« Last Edit: April 29, 2003, 12:40:54 pm by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
That simple? If I remember well, I had tried it once, which didn't work. But I am not sure, and I must have a look at it.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
You must add that in the tbl.
Code: [Select]
$Ship_icon:                     the icon for the ship selection
$Ship_anim:                     the animation for the ship selection screen
$Ship_overhead:                 the screen for the weapon choose screen
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Re: Making ships flyable
Quote
Originally posted by TopAce
How can I make a ship(fighter/bomber) flyable?
For example the wonderful Basilisk , or the Nephilim :)


This for FS1 or FS2? 'Cuz I'd make crude "$Ship_anim:" and "$Ship_overhead:" ani's for you.



Though I must find my copy of FS1 first.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
A suggestion for those who want to convert a Shivan weapon usable:

Copy the TBL data of the UD-8 Kayser(or anything which is usable for the player by defealt) and paste it somewhere else.

Rename the weapon, using the same damage level, speed, lifetime, color, bitmap, rate of fire, energy consume like the shivan weapon you wish to use. Other infos are not important, DO not touch them! This caused a problem in a thread earlier.

Modify ships.tbl and give compatiblity for your flyable Shivan ship for that weapon.

Add:

$Allowed PBanks: ("SMega")
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Timerlane

  • 27
  • Overseer of Slag Determination
If all you're interested in is Shivan craft:

There was a simple mod released way back, apparently('99):

"DreAdFul Shivans 2 Beta" for FS2

"DreAdFul Shivans" for FS1

http://archives.volitionwatch.com/fs2/mods/tables.php3

http://archives.volitionwatch.com/fs1/mods/tables.php3

FS2 version seems to work fine, but uses Terran ships for the loadout screens. Haven't gotten to try out the FS1 version yet, but I believe it has icon files for all the Shivan fighters and weapons, and loadout animations.

 

Offline Whitelight

  • 29
  • Thing, man like
Also there`s a comment at the end of the ships table with a list of player allowed ships... This may have something to do with it.

$Player Ship Precedence: (
"GTF Apollo"
GTF Hercules"
GTB Medusa")

Hmmm may have to do with, if a ship is not present in the table it will use the ships listed, or the..

I`m talking **** again, Disreguard... This member has preformed an illegal operation and will shut down..
Simpicity of character is the natural resualt of profound thought

  

Offline diamondgeezer

I never thought I'd see the day when I was one of the more knowledgable modders. Topace, have a read of this thread and in future try the search button - saves your time, saves my time.