Author Topic: Resolution settings for FSO  (Read 3868 times)

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Offline Starks

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Resolution settings for FSO
Is there anyway I can configure FSO's resolution to something more I am more comfortable with?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
Resolution settings for FSO
If you don't like hi-res, then delete the hi-res VP file (sparky_fs2_hi.vp)

 

Offline Starks

  • 29
Resolution settings for FSO
The entire VP? I'll pass.
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Rampage

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Resolution settings for FSO
Or you can just rename the suffix .vp to .v_

 

Offline IceFire

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Re: Resolution settings for FSO
Quote
Originally posted by LLivingLarge
Is there anyway I can configure FSO's resolution to something more I am more comfortable with?

There are two options...640x480 and 1024x768...take your pick.

And to cut off the 800x600 question before its asked....thats because the interface does not switch resolutions.  There are two separate sets of art for 640 and 1024 modes.
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Offline KARMA

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Resolution settings for FSO
stupid question:
how do the other games work?
i mean, most games lets you select all the resolutions until they are supported by your graphic card, i think in some of them interface and game are stretched to the screen size, in others you just see a wider area.
isn't possible to do so with freespace2, to have the art stretched to screen size, no matter the resolution?
personally i think that in game resolution is something that can increase longevity of the game

 

Offline phreak

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Resolution settings for FSO
usually other games don't have as much interface art.
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Offline KARMA

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Resolution settings for FSO
well, that's right, ok, but it doesn't apply to in gameresolution..

 

Offline Steel

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Resolution settings for FSO
an option would be to replace the interface screen with something simpler...
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Offline karajorma

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Resolution settings for FSO
Maybe but

1) It would break TBP and other campaigns that have replaced interface art.

2) It would be a hell of a lot of work just to have a higher screen resolution.
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Offline Nico

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Resolution settings for FSO
too many interface screens in FS2 anyway, I think :doubt:
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Offline KARMA

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Resolution settings for FSO
ok, leave the interface thing, but what about in game resolution?

 

Offline Exarch

  • 27
Resolution settings for FSO
In game there's still the HUD art to take into account, so would probably cause the same problems for custom campaigns.

 

Offline KARMA

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Resolution settings for FSO
but the point is that in the other games it isn't a problem, i don't know if the art is automatically scaled or whatever, but higher ingame resolution for gkards that support it will upgrade, i think, the game appearance, making it smoother and more detailed

 

Offline Exarch

  • 27
Resolution settings for FSO
No doubt a higher resolution would look better, the question is just how much needs changing before higher in-game resolutions would achieve the desired effect of crisper and more detailed graphics.

It is true that many games support a wide range of resolutions, but for most games that do this, choosing a higher resolution just has an effect similar to zooming out, you see a bigger area but everything is smaller. Doing it like that, any art used doesn't need to be changed. A spacesim can't do that, though, and that's the problem.

Just stretching it will work, but that won't give you a better looking game as a higher screen resolution is of no use if your textures and art doesn't match it. So to get more details out of a higher resolution, you need higher resolution textures and, to make sure it doesn't look ugly, higher resolution HUD art. Without that the only real effect of running a higher resolution is to make your computer work harder.

 

Offline LAW ENFORCER

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Resolution settings for FSO
can't you just add 800x600 (does anybody want over 1024 you do? bang!) and scale down the 1024????? ??? ?????

humm??? too obvious right:doubt:
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Offline KARMA

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Resolution settings for FSO
i badly expressed my point, i was asking how does other games work:
i already know that all the RTS games just increase the viewable area, but many 3dgames doesn't change the fov, you just see the same things, but more detailed, sharper.
Textures have nothing to do with this, what change is just the amount of pixels used for the same scene, to see the difference just take two screenshot with different resolutions from the same position in a 3dgame, and substract one screen to the other with a good photoeditor....
Many of these games have their own interface, that can be simple (like firstperson shooters) or complex (spacesims), i'd just like to know how they work: i can hardly believe that they have created dozens of versions for the same interface for any possible resolution, so i thought it was just scaled from the nearest resolution version of interface, if there are more versions, and if it is  possible to do so i think fs2 could benefit -alot- from this.

 

Offline Stryke 9

  • Village Person
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Resolution settings for FSO
I demand 2048x1366 format compatibility in textures!

 

Offline Starks

  • 29
Resolution settings for FSO
Are you MAD?
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Offline LAW ENFORCER

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Resolution settings for FSO
:wtf:
You havn't seen many of his posts have you?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed