Author Topic: subspace node -> ship  (Read 1922 times)

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Offline vadar_1

  • Mr. Crispy
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Is it at all possible to turn the subspace node ANI into a ship? By converting it into a POF and adding a table entry. I have no idea personally how this would be done, but it would be cool if you could place a portal anywhere you want (preferably the big one).
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

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Offline an0n

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Doesn't the hard-coding make the warp effects size different depending on the ship?

You can't anyway. It wouldn't move unless you have like 20 layers of rotating ss-fields and the textures still wouldn't look right. But if you really wanna try it, feel free.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline vadar_1

  • Mr. Crispy
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Well I guess you could create a giant invisable ship that at the front has a giant plate, and then is a very thin "rod" at the back. Too bad i cant model! could anyone create one?? is transparency like that possible?

either way it was just a thought, thank you for reading.

 

as you can see, i have absolutly no artistic skills whatsoever

[This message has been edited by vadar_1 (edited 12-21-2001).]
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline an0n

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I have no idea what you're on about.

Just make two rippled, blue-white discs in truespace, put them together (one as a subobject) and then convert them to POF, stick them in an editor, make them spin in opposite directions and add a glow on the middle. Tada.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline vadar_1

  • Mr. Crispy
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
erp, there not supposed to glow or spin, just be a transparent ship that will create a subspace node without the player realizing that there is a ship there. the front plate creates the size of the node while the long cylindrical back keeps the node open for a specific amount of time.

but ya, i have no truespace either, sigh, crappy blender
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

  

Offline delta_7890

  • Your Node Is Mine
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Quote
Originally posted by vadar_1:
erp, there not supposed to glow or spin, just be a transparent ship that will create a subspace node without the player realizing that there is a ship there. the front plate creates the size of the node while the long cylindrical back keeps the node open for a specific amount of time.

but ya, i have no truespace either, sigh, crappy blender

The length of the ship is irrelevant.  Subspace warps are pre-timed.  Ever notice a capr-ship will fly at an extremely fast rate when entering subspace, while a fighter will actually slow down?  No matter how big your ship is, subspace will always stay open for a set amount of time.
~Delta