My Advice is don't use it for Inferno. It might work fine for the T-V war project, but it's just too bulky for a post-FS2 game.
The watchword for support ships is not size, but manuverability. Think about it: if you have a slow, highly explosive ship in the area, that is a BAD thing, even if that slow ship rearms you. Big slow support ships are sitting ducks for enemy fighters. Allied Command knows better than to be so waasteful than to risk expensive ammunition and the lives of pilots by having them fly a ship that is so at risk of being blown up by enemy fighters. Not only is the support ship pilot in danger if he flies this thing in a contested area, but the blast radius is likely to damage freindly fighters as well.
My take on this is that this ship would be better for historical campaigns, i.e. Terran-vasudan War era. A big, vulnerable support ship like this could be used to illustrate why the Terrans and Vasudans decided to use smaller, more manuverable support ships: because the big ones kept making big, unhealthy explosions.
Any smart support ship pilot will tell you that manuverability is what keeps him alive. You can't reload if your support ship keeps getting kakked, no matter how much ammo he can carry.