Author Topic: Failed to create device...  (Read 2737 times)

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Offline Jackson

  • 21
Failed to create device...
No matter what resolution or bit depth i use with direct 3d 5 or 8, i always get this error, normal FS2 starts up fine, debug:

DBUGFILE Active: Root 06/14/03 17:51:04
OS: Windows XP Release, C:\Pelit\FreeSpace2\latestrelease.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2645] gr_d3d_init start
[GrD3D.cpp,2764] Mode: 0 x 0 x 0 bit
[GrD3D.cpp,2774] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2781] Failed to create software vertex processing device
[2d.cpp,1053] Bad startup

I use the "custom" launcher.exe from your site

 

Offline RandomTiger

  • Senior Member
  • 211
Failed to create device...
What OS and gfx card are you using?

 

Offline Jackson

  • 21
Failed to create device...
XP Home edition and Geforce4 Ti4600

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Failed to create device...
were you running it in windowed mode by any chance?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Failed to create device...
Quote
What OS and gfx card are you using?
:wtf:

Quote
OS: Windows XP Release
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline RandomTiger

  • Senior Member
  • 211
Failed to create device...
Quote
Originally posted by Jackson
XP Home edition and Geforce4 Ti4600


Thats very odd, almost the same setup as me.
What make is your gfx card?
Are your drivers up to date?

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Failed to create device...
I get now that error too

Code: [Select]
DBUGFILE Active: Tobias 06/16/03 18:46:06
OS: Windows XP Release, E:\FreeSpace2\latestrelease.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2645] gr_d3d_init start
[GrD3D.cpp,2764] Mode: 0 x 0 x 0 bit
[GrD3D.cpp,2774] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2781] Failed to create software vertex processing device
[2d.cpp,1053] Bad startup


i have win xp pro geforce ti 4200 at all hardware the newest drivers

any ideas ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Failed to create device...
I have fix the problem.....

i have delete all registry entries and then have i start the orginal fs2 launcher.....and now it works fine...
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline vyper

  • 210
  • The Sexy Scotsman
Failed to create device...
I've said it before - the launcher is "FUCT" (Feirce User Computer Tension)

Dinnae like the registry
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Failed to create device...
With the launcher from scp works it fine too
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

  

Offline RandomTiger

  • Senior Member
  • 211
Failed to create device...
Quote
Originally posted by vyper
I've said it before - the launcher is "FUCT" (Feirce User Computer Tension)
Dinnae like the registry


Well that was constructive, I hope you taken the time to document any problems you've had in buzilla because wordplay like above isnt going to help anyone fix any bugs.

I'm in a difficult situation here since I dont know what happened in the DX8 merge, I dont have a copy of the code and dont know what UP has and hasnt changed. So UP if you are listening your angle on this would be valuable.

I have spotted one problem with the launcher that could be, or not be the cause of this one. The way the launcher works is it simply detects which D3D modes are avaliable and stores the chosen mode value in the registry to be picked up by the game.

Problem is my monitor detection changes. Sometimes it caps the modes properly at 1280 and other times it allows up to 2048. This changes the numbers and sometimes makes the chosen mode invalid. What I should have done is use V's system of storing the mode in text and redetecting it when the game runs.