Author Topic: shield subsystem  (Read 1946 times)

0 Members and 1 Guest are viewing this topic.

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
id like to see subsystems for shields generators. taking out a ships shield generator takes out that ships ability to charge its shields.

perhaps a few other subsystems as well, my imagination sucks tonight, so i let you come up with those ideas.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
that's a very good idea, though I'm a bit busy with the decals code right at the moment
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i thought it was already possible using sexps, but maybe making it hardcoded could be a good idea

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Easy to do.  Make a subsystem called "shield generator" or some such thing, and when the subsystem is destroyed, have the shields-off sexp fire.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
it would also be relitivly heasy to hard wire
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Phantom

  • 23
Would it be possible to have it so that if the shield subsystem is damaged it takes longer to recharge? For example if the generator is down to 50% it would take twice as long to recharge.
Or would that be too much work for not very much gain?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
would probly be only slightly more dificult, the question would be would you really want it, for gameplay issues.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
probably instead of damaged shield gens it could be easyer to share the recharging rate with different shield gens: if a ship has two shield gens and one of em is destroyed the recharge rate is lowered to 50%, if there are 3 gens the rate is lowered to 33% for each gen destroyed, etc etc