Originally posted by TopAce
Is this the bad way?
yes
How can I set an UV Mapping localized? [/B]
using lithunwrap, i thought this was already discussed in your precedent post...
lets see if i can explain it in an easy easy way...
launch lithunwrap v 1.3 (dloadable from ipandrews' guide)
file/model/open/yourmodelname
select/all (model edges will become red)
tool/uvmapping/ box or decal to have a panormaic view
enable select by face
enable select mode
select the group of faces you want dragging a box on them or
preview/showmodel/rightclick/select/faces (you can also enable backfaces selection)
use successive uvmappings/selections to select only the faces you want
apply a planar uvmap to the selected faces
scale/move the uvmapped faces inside the workspace
select othe group of faces from the model, uvmap them, scale them, move them avoiding overlappings and continue until the workspace is filled with uvmapped faces.
to use more than one maps select the faces to be mapped with a different texture, then materials/modify/add/materialname and materials/modify/assign
to change the name of the texture select the material in the browse window on the right, right click/properties
file/model/save the model as cob
file/uv map/save the uvmaps as bmps
draw the maps
save maps as bmps substituting the saved uvmaps
open truespace
file/load object/your uvmapped model name
press render scene or render object and verify the result or
open lithunwrap preview/showmodel and verify the result
I can't explain it more clear than that, play around on your own now and try to learn from yourself all the rest of the options and find your own best strategies, we have already told you how we do to unwrap our already completed models with planar uvmaps using more than one texture, if you don't like lithunwrap just search for something else, maybe you can try an unwrapper for 3ds and then use 3dexploration to convert to cob