Author Topic: Random feature...  (Read 1664 times)

0 Members and 1 Guest are viewing this topic.

Offline Anaz

  • 210
Alright, this would be one thing that I'd find useful:

Here is what I'd like...an "immoble" tag for individual ships, applied in fred (probably in the misc as a check box) that would mean that the ship would not be pushed by things like weapons with mass, ramming, and explosions/shockwaves. Why I ask this is I am rather fond of the idea of "scrap bases" ala Titan AE's one station that I forgot the name of. I tried this at one point, but was deterred by the fact that the medical ship that I used as one part of it managed to shift half of the other "components" of the station out of alignment when it blew up. This also has a few use other than that use (which I imagine that all of 5 people would use...), i.e. something like the bodacia or the asteroid base in TBP R2 (radom p1mp), the asteroid bases that have all of their detail modeled on, well what if each one of the little components was it's own seperate .tbl entry? If they were immoble, then you could have a(n almost) limitless combination of parts to make different asteroid bases, or otherwise. As far as I can reason, this wouldn't be too difficult of a feature to impliment, so I was wondering if someone could spend a little of their time to add this.

(in the spirit of capitolism, I'll make something corvette sized or smaller for someone to impliment it...)
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
All you would need to do is have the game simulate an infinite (or very, very, very high) mass for that particular object for the duration of the mission.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Anaz

  • 210
not even that. Just add a boolean to the ship's data structure, set it based on what fred does, and then in mission before checking to see if that ship should be moved, just check that data value
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
Quote
Originally posted by GalacticEmperor
All you would need to do is have the game simulate an infinite (or very, very, very high) mass for that particular object for the duration of the mission.


Infinity is not a number. It's also not a familiar concept to computers. A computer thinks of infinity the same way it thinks of 0. You can't divide by them.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
(Repeat count 9999999, repeat delay 1):
-when
--true
--set-ship-position
---
---
---
---
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

  

Offline Anaz

  • 210
Quote
Originally posted by Sesquipedalian
(Repeat count 9999999, repeat delay 1):
-when
--true
--set-ship-position
---
---
---
---


that would work...probably what I'm gonna end up doing for this one mission...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...