Author Topic: very odd  (Read 2825 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
very odd indeed. in the game, this does no damage to any ships whatsoever. did i make a mistake anywhere?


$Name:                  @Hailstorm
+Title:                  XSTR("Hailstorm", 3243)
+Description:
XSTR("Standard Issue
Level 5 Hull Damage
Level 5 Shield Damage", 3244)
$end_multi_text
+Tech Title:               XSTR("Hailstorm", 146)
+Tech Anim:                  Tech_Subach_HL-7
+Tech Description:
XSTR("Hailstorm rapid-fire cannon.", 3245)
$end_multi_text
$Model File:               none
@Laser Bitmap:               beamglow1
@Laser Glow:               2_laserglow03
@Laser Color:               0, 0, 0
@Laser Color2:               0, 0, 0
@Laser Length:               0.1
@Laser Head Radius:            0.1
@Laser Tail Radius:            0.1
$Mass:                  0.02
$Velocity:                  2000
$Fire Wait:                0.05
$Damage:                  0.05
$Armor Factor:               1
$Shield Factor:                1
$Subsystem Factor:            0.25
$Lifetime:                  10
$Energy Consumed:               0.1
$Cargo Size:               0
$Homing:                  NO
$LaunchSnd:                  81
$ImpactSnd:                  85
+Weapon Range:               100000
$Flags:                   ("player allowed")
$Trail:
   +Start Width:            0.15
   +End Width:               0.1
   +Start Alpha:            1
   +End Alpha:               0
   +Max Life:               .05
   +Bitmap:               newmiss4
$Icon:                  iconSD4
$Anim:                  SD4
$Impact Explosion:            exp20
$Impact Explosion Radius:         4
"Gunnery control, fry that ****er!" - nuclear1

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Quote
Originally posted by Carl
$Damage: 0.05

maybe the damage is to low
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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
woah, that's odd. thanx, FT :D
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
I would have said the same thing...

:nervous:
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"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
but you didn't :p

they always say the one mistake you make is always the most obvious.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
With that much damage, it's more of a rainstorm, than a hailstorm... :rolleyes:
Freelance Modeler | Amateur Artist

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by Raa Tor'h
With that much damage, it's more of a rainstorm, than a hailstorm... :rolleyes:


Rainstorm?  More like a light drizzle.  If there wasn't that pesky "Huge" flag, then it would take 2,000,000 shots off of that gun to destroy a base-level destroyer.  Talk about your rubber-band-on-the-trigger issues :p
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
More like humidity, than a light drizzle. (No I won't keep doing this, this is the last post lol)
Freelance Modeler | Amateur Artist

 
it does 1 damage point per second, taking 100,000 seconds to destroy a capship, or .... 27 hour x_x
Rayquaza?¿

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
but 1 damage per second is still probably better than anything we have today.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
But that's one second of continuous fire. Try to hit a moving target, ie, a dragon, with that. :p
Freelance Modeler | Amateur Artist

 

Offline Whitelight

  • 29
  • Thing, man like
Wooo your firewait is 0.05
Now I see why you call it a hailstorm:D

Looking at a fighter firing from a distance, it looks pretty cool, as long as they are not firing at you:p
Simpicity of character is the natural resualt of profound thought

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Is it's distance 20 000 meters? A sniper-rifle anyway. :)

Well, with the firing rate of 0.05, and the damage of 0.05 makes it almost equivalent with a gun that's doing 1 hitpoint damage in every 1 seconds, which is very low.

I think a weapon like this should have at most 3 hitpoint damage, considering to its quite rapid rate of fire.

The energy consume of 0.1 is high in the case of a rapid fire gun like this, at least as I could imagine
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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
i fixed the error and a few other things. paste into your .tbl file if you want.

$Name:                  @Hailstorm
+Title:                  XSTR("Hailstorm", 3243)
+Description:
XSTR("Standard Issue
Level 5 Hull Damage
Level 5 Shield Damage", 3244)
$end_multi_text
+Tech Title:               XSTR("Hailstorm", 146)
+Tech Anim:                  Tech_Subach_HL-7
+Tech Description:
XSTR("Hailstorm rapid-fire cannon.", 3245)
$end_multi_text
$Model File:               none
@Laser Bitmap:               none
@Laser Glow:               2_laserglow03
@Laser Color:               0, 0, 0
@Laser Color2:               0, 0, 0
@Laser Length:               0
@Laser Head Radius:            0
@Laser Tail Radius:            0
$Mass:                  0.02
$Velocity:                  2000
$Fire Wait:                0.05
$Damage:                  5
$Armor Factor:               1
$Shield Factor:                1
$Subsystem Factor:            0.25
$Lifetime:                  10
$Energy Consumed:               0.1
$Cargo Size:               0
$Homing:                  NO
$LaunchSnd:                  81
$ImpactSnd:                  85
+Weapon Range:               100000
$Flags:                   ("player allowed")
$Trail:
   +Start Width:            0.15
   +End Width:               0.1
   +Start Alpha:            1
   +End Alpha:               0.5
   +Max Life:               .05
   +Bitmap:               newmiss4
$Icon:                  iconSD4
$Anim:                  SD4
$Impact Explosion:            exp20
$Impact Explosion Radius:         4
"Gunnery control, fry that ****er!" - nuclear1

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
hmmm .... isn't that gun too rapid-fire, that the firing sound repeat delay is annoying and makes you deaf?
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rapiddddd fireeeeeeeeee *drool*
Rayquaza?¿

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
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I have a 0.1 rapid fire weapon - but I think above that is too much (becoause of the sound), alltough if you wanted to make a real minigun-like cannon you would have to set it to 0.01 (100 shots per sec, alltough there are even faster miniguns - the fastest is the russian GŠK-30 with 24000 bullets per minute (30mm!!!))
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Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
Tell me one thing: Why is the +Weapon range neccessary if the range is velocity x lifetime?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
the range setting tells the AI when to start firing it, and for player weapons it defines when the lead indicator shows weapon-targetable.  It has no bearing (to my knowledge) on the distance the shot will go.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
so like in the case of flaks ... it start firing upon you when you are at 1200 meters(or more, I don't know exactly), and it keeps firing upon you at the another side of the galaxy, while you are trying to escape.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.