Author Topic: Interoperability with non-SCP FS2  (Read 1707 times)

0 Members and 1 Guest are viewing this topic.

Interoperability with non-SCP FS2
There seems to be one major point of incompatibility between SCP and non-SCP FS2 data, and that's non-SCP builds crashing when they encounter a SCP-specific flag (such as 'no pierce shields' for beam weapons). Providing it's not too much hassle, could someone maybe put add in an optional escape character for the parser when it encounters a comment?

That way, the old FS2 will see ;new flag and disregard it, but SCP builds would see the escape character and realise the following text should be parsed. It's a simple idea but I don't know how much modification to the parser code you'd need to make. This would negate the need to have SCP and non-SCP friendly mods, I believe. Do-able?

Sid.

 
Interoperability with non-SCP FS2
Actually I just realised this is a stupid idea, please disregard.

Sid.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Interoperability with non-SCP FS2
yes sir, disregarded
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Inquisitor

Interoperability with non-SCP FS2
Yeah, sorry, but that's gonna have to be the baliwick of the mission/mod designer ;)

Don;t play SCP mods on non-SCP builds :)
No signature.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Interoperability with non-SCP FS2
You wouldn't want to anyway...
Freelance Modeler | Amateur Artist

 

Offline Flipside

  • əp!sd!l£
  • 212
Interoperability with non-SCP FS2
Agreed, looking at some of the stuff emerging, you won't ever want to play non SCP Freespace again.....ever.

Flipside :)

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Interoperability with non-SCP FS2
I was thinking about doing something like this as there are many campains that are being developed for the origonal exe and offering SCP enhancements as an add on, and I thought this would make adding of new features (in fact we could set it up so that there could be totaly diferent balence between them wich would be good for things like fighter beams) I would do this is I hadn't just opened two giant can's of worms already
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together