Either I have made a possible error or the primary and secondary banks are linked; so if Volition made an error during tbl production they wouldn't have to worry about it...assuming thats even possible.
Heres the complete entry:

$Name: GVB Bakha
$Short name: VBomb21
$Species: Vasudan
+Type: XSTR("Advanced Bomber", 3111)
+Maneuverability: XSTR("Good", 3112)
+Armor: XSTR("Heavy", 3113)
+Manufacturer: XSTR("Akheton Corporation", 3114)
+Description: XSTR(" ", 3115)
$end_multi_text
+Tech Description:
XSTR(
"Learning a lesson from the bomber losses of the Great War, Vasudan defense contractor Akheton designed the GVB Bakha, a fast, agile bomber that could still deliver a warship-shattering payload. The Bakha's dual Akh-12 engines are baffled and masked, giving it a small profile for heat-seeking missiles. The bomber's speed and maneuverability make it the craft of choice for taking out destroyers and corvettes with multiple flak, AAA, and anti-ship beam turrets. Over 6,000 Bakhas have been produced in the orbiting shipyards around Vasuda Prime.", 3116) ;; ADD that it holds Terbuchet
$end_multi_text
+Length: 18 Meters
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter2v-03.pof
$Detail distance: (0, 100, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 65.0
$Rotation time: 4.2, 4.6, 4.0
$Rear Velocity: 0.0
$Forward accel: 5.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 55.0
$Expl outer rad: 105.0
$Expl damage: 20.0
$Expl blast: 1500.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" "Helios")
$Allowed Dogfight PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" "Helios")
$Default PBanks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks: ( "Rockeye" "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B")
$Allowed Dogfight SBanks: ( "Rockeye" "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B")
$Default SBanks: ( "Piranha" "Stiletto II" )
$SBank Capacity: ( 80, 100 )
$Shields: 620
$Shield Color: 100 255 100
$Power Output: 4.3
$Max Oclk Speed: 65.0
$Max Weapon Eng: 100.0
$Hitpoints: 440
$Flags: ( "player_ship" "bomber" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 105.0
+Aburn For accel: 0.7
+Aburn Fuel: 320.0
+Aburn Burn Rate: 45.0
+Aburn Rec Rate: 23.0
$Countermeasures: 35
$Scan time: 2000
$EngineSnd: 130 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -27
$Closeup_zoom: 0.5
$Shield_icon: shieldbv-01
$Ship_icon: iconfighter2v-03
$Ship_anim: ssbomber2v-03
$Ship_overhead: loadbomber2v-01
$Score: 13
$Trail:
+Offset: 3.24 1.6 -8.14
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -3.24 1.6 -8.14
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 -7 0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 7 -6
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: weapons01, 8,0.0
$Subsystem: weapons02, 8,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: communications, 5,0.0
$Subsystem: engine, 35,0.0
------------------
Max
Flash Developer
Ps6 Beginner