When I run FS2 in OpenGL, everything is white!! The only stuff I can see are the names of my pilots!
My specs are:
PIII 667Mhz
192MB of RAM (16MB used by video - 176MB available)
Shared Onboard video (Sis 630)
-Yes. I know it SUCKS, badly. BUT, I play three OpenGL games on my computer:
Half-Life (plus mods etc, normal)
Quake 3 (I have to use vertex lighting)
Jedi Knight II (runs at either 512x384 or vertext lighting - not officially supported I just used some Quake 3 commands to get them)
And they run at 30FPS or so normally. Everything looks normal, except sprites (which displays particles where it should be transparent). I am using the latest drivers, 2.06 - which is more than a year old, but it's the latest anyway.
D3D8 works properly, at least at the same FPS as normal FS2, i.e. D3D5.
So why should FS2 be an exception? Cause it's not an FPS?