Author Topic: Why is everything white in OpenGL???  (Read 2101 times)

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Why is everything white in OpenGL???
When I run FS2 in OpenGL, everything is white!! The only stuff I can see are the names of my pilots!

My specs are:
PIII 667Mhz
192MB of RAM (16MB used by video - 176MB available)
Shared Onboard video (Sis 630)

-Yes. I know it SUCKS, badly. BUT, I play three OpenGL games on my computer:

Half-Life (plus mods etc, normal)
Quake 3 (I have to use vertex lighting)
Jedi Knight II (runs at either 512x384 or vertext lighting - not officially supported I just used some Quake 3 commands to get them)

And they run at 30FPS or so normally. Everything looks normal, except sprites (which displays particles where it should be transparent). I am using the latest drivers, 2.06 - which is more than a year old, but it's the latest anyway.

D3D8 works properly, at least at the same FPS as normal FS2, i.e. D3D5.

So why should FS2 be an exception? Cause it's not an FPS?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
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Why is everything white in OpenGL???
it uses OGL 1.2 or 2.0 or something...

I'm not the OGL guy

this was a usefull post wasn't it......
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Offline IceFire

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Why is everything white in OpenGL???
Probably 1.2.  I don't think 1.5 or 2.0 versions of OpenGL are out yet...are they?
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
Why is everything white in OpenGL???
I had the same at Half-Life, the solution was simple: I used Direct3d, or Software.

At Quake, I think if you set Use GL extensions off, it would help.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
Why is everything white in OpenGL???
Quote
Originally posted by Bobboau
....this was a usefull post wasn't it......


Yes it is now that: Let me not that usefull is to be written with one l, so useful.

So it was useful for you, you now know how to correct spell: useful.


:)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline IceFire

  • GTVI Section 3
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    • http://www.3dap.com/hlp/hosted/ce
Why is everything white in OpenGL???
Quote
Originally posted by TopAce


Yes it is now that: Let me not that usefull is to be written with one l, so useful.

So it was useful for you, you now know how to correct spell: useful.


:)

Never correct Bobboau on his spelling, especially when he produces amazing things like specular lighting!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Why is everything white in OpenGL???
its also a futle efort
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline LAW ENFORCER

  • Turret Fiend
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Why is everything white in OpenGL???
that was REALY lame, man
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

  
Why is everything white in OpenGL???
Quote
Originally posted by TopAce
I had the same at Half-Life, the solution was simple: I used Direct3d, or Software.

At Quake, I think if you set Use GL extensions off, it would help.


I do NOT have any problems with Half-Life/Quake3!!! (other than performance problems which forced me to play Q3 using vertex lighting) I said that I had no problems in running them under OpenGL, but I DO HAVE problems in FS2.

I can use GL Extensions in Q3 as well.

So why doesn't OpenGL work in FS2?
« Last Edit: August 13, 2003, 03:25:06 am by 1329 »