OK, I should probably search for these questions, but my connection is crap and will probably cut out if I try, so:
1. How do I go about making a ship model for FS2?
2. Is there a polygon limit?
3. How does the game engine deal with progressive meshes and debris?
4. How are capship engine effects modelled, or are these just simple 'glow' effects set up in ships.tbl?
I think ships have to be built out of lots of smaller pieces, which seperate to become debris, and I believe a similar method is used for progressive detail? Certainly seems like the long way round to a DX9 programmer, but it's amazing what they did with only C and DX5. No object-oriented code...