sounds a lot like my Outerspace petproject ( tho mine happens about a dozen years later ).
I'd have some comments tho ( ok, I'll just spit my own ideas from my own project, please forgive me about that ):
-controls: ala Descent, but with momentum: aka if you push the forward button, your ship will accelerate, if you stop pushing it, the ship will saty at it's current speed. I believe that's the same as you. But there's also up/down and left/right strafe ( coz there's nothing more fun than circling around a ship to fight it, IMHO, and it gives a lot of manoeuvring possibilities ). To stop the momentum, you have to go the other way ( much like the old Asteroid game, in fact, but with all directions ). You have afterburners in every direction ( gameplay wise I thought that pushing twice the key fast would ignit the AB ), allowing ships to have very sudden moves, rather than just going plain faster more quickly ( even tho it would of course do that ). Direction is handled with the mouse ( ala descent or ala freelancer depending on peoples taste, the choice would be possible in the option menu, and joysticks for those who absolutly hate mouse+keyboard interfaces for a spacesim ). The thing is that it feaures "realistic" controls, but still easy to use, w/o hundreds of keys, etc. They used it for a FPS after all...
-weapons: same for me when it goes to lasers, tho in my case, they will stay "on" untill you release the trigger, or it overheats ( no energy control in Outerspace, I believe such ships have enough power output.
I have a thing for machineguns, but I guess that need no explanations
missiles: I think the tech does not allow all those superaccurate homing missiles ( momentum in space for small super fast thinguies to track other very fast thinguies, that doesn't work too much for me ), so I went with the "all dumbfire" way ( save for "torpedoes", which can correct their course more or less as they're used on very long range ). So the interest is in warheads rather than missile hability itself ( think Crimson Skies if you know it, it's a perfect depiction of how dumbfires can be both fun and interesting to play )
"blob" weapons, aka lasers in most space sims: well, they have to be there, coz people just love them. Those things emulate some kind of plasma-based weapons in OS, or fusion guns ( fusion guns: they fire large chunks of overheated... materials or gaz of some sort ).
shields: I never really liked shields, that's too advanced for terrans in my opinion (

). I keep that for possible alien species with cool, fuzzy tech, I suppose.
well voila, just thought I'd share a piece of my own personnal brainstorming about my "dream spacesim". I hope you don't mind
