may I suggest something about the fighter squadrons?
Instead of trying to mentally keep track of the number of ships surviving in each wing, I'd reccommend having four counter beads/tokens/markers of some sort put out along with the card, then removing a counter whenever a fighter is taken out.
Also, there's a bit of revising needed in the repair section: Stations can repair capships as well as fighter squads and support ships, while ships with hangars can only repair fighter squads and
certain support ships (i.e. small ones).
Also, about bombers: normally it will only do 4 damage to fighter cards. If it has a turret boost, it'll do up to 6 points, and with a Piranha missile boost, it can do 12 damage distrubuted across up to 6 targets (individually targeting fighters). That is, assuming you want to go that route with defining special weapons for fighters/bombers... And I do think that's a bit on the low side, considering how tough the fighters are...
And I'd also like to point out that the perspective on a few of the cards (Orion and Hatshepsut being the most obvious) is a little off, and the ships look a bit distorted.
But, for a fan-made card game, I think you did a pretty good job.
