Author Topic: New request...Depletable stores...  (Read 4656 times)

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Offline ZylonBane

  • The Infamous
  • 29
New request...Depletable stores...
They do deplete. You press the secondary fire button and their number decreases.

If you meant "visually render the stores", you should have said so.
ZylonBane's opinions do not represent those of the management.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
New request...Depletable stores...
Oh God...

Look, yay or nay:

missles on the wings that can be fired?

 

Offline ZylonBane

  • The Infamous
  • 29
New request...Depletable stores...
They can do that now.

Or do you mean, "MissIles on the wings that after they're fired they're not rendered on the model anymore"?
ZylonBane's opinions do not represent those of the management.

 

Offline diamondgeezer

New request...Depletable stores...
That's just plain trolling, Zylon. Kindly stop it.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
New request...Depletable stores...
I would really have a look at it how will a Hercules Mk II look like carrying 64 harpoons ...

Otherwise FS missile pods are internal like a secret forum :D

There is only a hole(a black circle in the texture)where your missile leaves. But it would look nice in case of a bomber, like the Medusa or the Ursa.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
New request...Depletable stores...
or the billions of diffrent ships that can be modded for it.... duh:nod:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
New request...Depletable stores...
It would be good for bombs, as ships can't carry that many of them. Or it would be good for the Robotech/Macross mod, as that's how they were in the show.

 

Offline diamondgeezer

New request...Depletable stores...
Got SA-43 Hammerhead Exo/Endoatmospheric attack jet with six under-wing harpoints designed to carry a wide variety of stores allowing the aircraft to perform a number of misison roles?

  

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
New request...Depletable stores...
no, but I dow have wingtip Sparrow Head  missiles from Jackare Corporation.... And BD-4 Hawka anti capital ship guided missiles that are captial ship and bomber lanched.... Also got Deathtone fighters.... 340 rockets... 10 secs....
:D
(actualy about half might fighters were designed to incorperate external missiles - I played eilte, that did it and it remains with me as good guide of how to do things... :D)

Remember that this kind of cool flair goes hand in hand (and after :nervous: ) turret recoil:nod:
« Last Edit: September 06, 2003, 06:19:15 am by 307 »
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed