Author Topic: PCS Woes Part2  (Read 1850 times)

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Offline Krackers87

  • 158 crew
  • 29
I read that new topic on the increased amounts of polys for FS2.

Thats great and all but how are we supposed to convert models that are that big? I have PCS and it gives me problems with a 100 meter long (in Truespace that is) 2,500 poly ship. It just freezes during conversion.

Model view doesent convert at all and Cob to Pof cant do that much even.

So what should i use now?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Falcon

  • 29
Milkshape 3d is a good tool if only someone were to make an importer/exporter for Freespace 2.

 

Offline Flaser

  • 210
  • man/fish warsie
Beg for the FS_Blender to be completed.

Other than that.... I don't know.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Falcon

  • 29
milkshape has a direct x meshing tool:)

what's blender?

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Krackers87: is that mesh triangulated?  PCS may be going into an uncaught exception case - IF you cannot fix the model by breaking it into a sobj or two or by triangulation then I'll run it through her on debug and see what's up


==============================
DO NOT USE BLENDER - ABSOLUTELY DO NOT FREAKING USE BLENDER!

Blender is the biggest piece of trash and generates polymodels completely unsuited for conversion -- they have they heads in their asses
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
bobboau reported a similiar error - try compiling with this version http://kazan.student.iastate.edu/PCS.exe


i upped the per sobj data limit from 400K to 4M
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
I had this problem too
I discovered that it was caused by bad geometry (double verts, two non connected verts and two edges were sharing the same position and looking as one single vert and one single edge)
The old pcs versions were more tolerant in this cases (but since I hate bad geometry I'm more than happy of this "problem" since it's a good detector), triangulating should solve the problem but I suggest you to check for bad geo first.
You can split the mesh in objects, and convert them individually to identify the area with the problem

 

Offline Krackers87

  • 158 crew
  • 29
the new pcs freezes too.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Which is the newest? I have 1.3.3, build 67.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

  

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Quote
Originally posted by Kazan
==============================
DO NOT USE BLENDER - ABSOLUTELY DO NOT FREAKING USE BLENDER!

Blender is the biggest piece of trash and generates polymodels completely unsuited for conversion -- they have they heads in their asses
But nothing our SCP guy's couldn't fix. :nervous:

*hides*

BTW a guy did make a cob exporter. I use it all the time and LTN hasn't said anything bad about the models I send.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
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