Author Topic: meh  (Read 1256 times)

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Offline JC128

  • 26
OK its been a little while since I have tried to do any editing in freespace 2 so im a bit rusty... I need to unlock beams in missions so my cap ships will actually shoot them and blast enemy cap ships to hell. Could somebody remind me how to accomplish this?

:confused:
Veni Vidi Vici

 

Offline Galemp

  • Actual father of Samus
  • 212
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Create an event so that when your ship has arrived, beam-free-all it.

Code: [Select]
$Formula: ( when
   ( has-arrived-delay 0 "GTCv Deimos" )
   ( beam-free-all "GTCv Deimos" )
)
+Name: Beamfree
+Repeat Count: 1
+Interval: 1
+Team: 0


And pick a better thread title next time. :p
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Offline JC128

  • 26
bah my title was fine it got you curious enough to look didnt it? :nod:  :p

Thanks for the help, got it working hehe
Veni Vidi Vici

 

Offline karajorma

  • King Louie - Jungle VIP
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  • 214
    • Karajorma's Freespace FAQ
If you're using FS2_open don't bother with that. Just click the beam free all by default checkbox.

Worth knowing how to do it manually though in case you want to lock/unlock a ships beams.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline JC128

  • 26
Yea i have FS2_open what check box? o_o need to find that
Veni Vidi Vici

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
I believe it lives in the mission stats editor but I'm not as familiar with FRED2_open as I should be.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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