Author Topic: Setekh trying to get the SCP to work...  (Read 4814 times)

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Offline Taristin

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Setekh trying to get the SCP to work...
Well, if someone feels like telling newb's to use my registry string (after I delete my FS2Dnet data), I have no problem with it...
Freelance Modeler | Amateur Artist

 

Offline Nico

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Setekh trying to get the SCP to work...
To go on with the same idea: if your reg string works every time? Why isn't it included in the pack? Mmh?
There's efficiency, and there's mess. We have mess, here :p
SCREW CANON!

 

Offline Taristin

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Setekh trying to get the SCP to work...
Because I'm not an SCP guy... I only try to help here and there...

And yes, it does get messy here...
Freelance Modeler | Amateur Artist

 

Offline Nico

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Setekh trying to get the SCP to work...
Quote
Originally posted by Raa Tor'h
Because I'm not an SCP guy... I only try to help here and there...


please note I'm not blaming you :)
SCREW CANON!

 

Offline Taristin

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Setekh trying to get the SCP to work...
I know you weren't.
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Offline Inquisitor

Setekh trying to get the SCP to work...
How many newbs get development builds of things? And, as has been noted, a fair number of people do NOT have this problem. I am sorry we don;t get paid, and we don;t have budget, so not everythig is polished. I'd hardly call this a mess :/ I'd call it active development.

THAT being said, time to ping bottom on that readme :)


Sorry it wasn't smooth Set, sounds like you got it working?
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Offline Taristin

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Setekh trying to get the SCP to work...
Didn't mean to get you mad... It just seems (To me, and I'm no one) that a few loose ends straggle around here and there...

You are doing a top notch job. If V spent as much time and effort on this, well... need I say more?
Freelance Modeler | Amateur Artist

 
Setekh trying to get the SCP to work...
Guys, I had the same problem, but after reading some forum posts I realised that the dates on Launcher.exe and Launcher.rar were completely different.

You need Launcher.rar (and unpack it), this allows proper configuration of DX8 and OpenGL modes.  Launcher.exe is much older.

 

Offline Nico

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Setekh trying to get the SCP to work...
Quote
Originally posted by Inquisitor
How many newbs get development builds of things? And, as has been noted, a fair number of people do NOT have this problem. I am sorry we don;t get paid, and we don;t have budget, so not everythig is polished. I'd hardly call this a mess :/ I'd call it active development.

THAT being said, time to ping bottom on that readme :)


Sorry it wasn't smooth Set, sounds like you got it working?


yeah, it's unplayable opn my rig, but it works.
bah, you know, I just do the same as when people comment my models ;) ( aka "I'm super critic coz I can't do it myself :p"' )
SCREW CANON!

 

Offline JC128

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Setekh trying to get the SCP to work...
I got a great rig and FS2 open is jumpy on mine. (usually when there is a large number of fighters on screen) but damn if it dont look good =)
Veni Vidi Vici

 

Offline magatsu1

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Setekh trying to get the SCP to work...
Quote
Originally posted by Venom
ah well, i guess that proves the SCP builds are way too complicated to run. I wondert how a neewby that knows nothing about registry and stuff would do :doubt:


*waves*

(got it running though)
Blitzerland: Knows what he's talkin' about

 

Offline Inquisitor

Setekh trying to get the SCP to work...
Not mad, just irritated :)
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Offline WMCoolmon

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Setekh trying to get the SCP to work...
I have the same problem with my launcher...If I select D3D8, hit apply and OK - then when I open the launcher, D3D5 will be selected. With OpenGL, D3D8 is selected. With D3D5, D3D8 is selected. With Glide, D3D8 is selected.

The problem seems to be when it loads, since the registry is changed properly when I hit OK.
-C