Author Topic: Linked secondaries...  (Read 4621 times)

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Offline pyro-manic

  • Flambé
  • 210
You could just fire a double-burst of any one bank (ie 16 hornets or 4 Harpoons), so that the cross-weapon lock time thingy doesn't matter at all. I think it would just help the "gunship" side of things (these massive player ships that people are making), 'cos they're fundamentally limited by only being able to fire (eg) one pair of tempests at a time - a contemporary helicopter gunship (apache / tiger / hind etc) can fire a whole bank of rockets off at once, so why can't a bleeding-edge futuristic space combat craft do the same?  Of course, there'd have to be setbacks - double re-arm time between shots for seeking weapons, and very rapid ammo drain for dumbfire ones.
Any fool can pull a trigger...

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Raa Tor'h
...? :wtf:  Choose one, the other or both... No need to disable it...


...if the ship only has two secondary banks. Some ships have three banks of secondary weapons.
-C

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
He said primaries...
Freelance Modeler | Amateur Artist

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
As much as I thought about this idea...it seems like it would destroy too much of the dynamic that we're used to.

If you do link your secondary slots, you have problems like what happens when you have bombs and interceptor missiles.  Do both get locked on?  Should there be a lock on penalty regardless of the types being locked?  If one set is locked before the other set...what happens?

One of the ideas I don't know at the moment.  There has to be some limitations to the way you fight...I believe this to be one of them.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Taristin

  • Snipes
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  • BlueScalie
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Well, I won't be heartbroken if it doesn't get implemented. I just thought it could be fun 's all...
Freelance Modeler | Amateur Artist

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
i would like to see this. im starting T&L for OGL soon so its gonna be a while before i do stuff

well here would be the cases

aspect missiles cant be mixed with other homing modes, but you can mix heat and dumbfire. (dunno why)

cant link fire for remote detonate weapons or bombs, unless linked weapons are all remote detonate or bombs.
Offically approved by Ebola Virus Man :wtf:
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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Bombs with "Big damage" or whatever cannot be linked, to make bombing balanced, too. Right?
Freelance Modeler | Amateur Artist

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Why don't you make it simple and allow linking for same missiles - i.e. - you have 3 banks, two are Harpoons, 1 is Helios...
You can't link Harpoon and Helios, only Harpoon and Harpoon
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