Author Topic: Help with fighters-beams (no, not a stupid question)  (Read 4843 times)

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Offline Flaser

  • 210
  • man/fish warsie
Help with fighters-beams (no, not a stupid question)
Your implementation is a lot nicer than what I thought of.

It reminds me of the Mechwarrior 3 pulse lasers.

If we could make the beam flicker - so it would grow dimer and weaker with time, meanwhile it would flicker around 5-15Hz it could simulate the old ML-16 quite well.

The flickering frequency would have to match the old firing speed and everything would seem to be the same in terms of weapon parameters.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Help with fighters-beams (no, not a stupid question)
if the ship being hit has density, it flys all over the place whenever its hit by lasers...
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AHTW

 

Offline Solatar

  • 211
Help with fighters-beams (no, not a stupid question)
Think I'm going to do something funky with the leech: make it a beam, but I think I can use the SCP stuff to make the beam look like it's firing towards the player (so it looks like it's drawing power from the target).

As for the Banshee, thinking .ani? And the shield breaker...I dunno..


EDIT: and my excuse for lasers making cool sounds is some sort of advanced firing chamber that makes sound.:D

 

Offline Solatar

  • 211
Help with fighters-beams (no, not a stupid question)
Quote
Originally posted by Kazan


in the weapon flags add "beam no whack" and it will not whack, ever!



woohoo, no more spinning the Taranis when hitting it with an
ML-16 (goes like a top)

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Help with fighters-beams (no, not a stupid question)
Wanna have some fun?  Dock an Isis to a Sathanas underbelly, then shoot at the Isis... the Sath will bounce around like you've just hit it with a Supernova-powered Flail cannon... or has SCP fixed this problem of equalizing mass on docked objects?

Later!
The Trivial Psychic Strikes Again!

 

Offline Solatar

  • 211
Help with fighters-beams (no, not a stupid question)
Quote
Originally posted by Trivial Psychic
Wanna have some fun?  Dock an Isis to a Sathanas underbelly, then shoot at the Isis... the Sath will bounce around like you've just hit it with a Supernova-powered Flail cannon... or has SCP fixed this problem of equalizing mass on docked objects?

Later!


Not sure, in the third mission of the port, I was attacking a friendly Elysium with my ML-16, and it bounced around like crazy. After it docked with some cargo, I couldn't budge it.

I've finally gotten the Avenger to fire somewhere close to 4500 rounds a minute. It's not more powerful either (maybe slightly, but I dunno)

  

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Help with fighters-beams (no, not a stupid question)
beams abort the whacking call if dockedness is detected
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