Author Topic: The History of SQUARE  (Read 1204 times)

0 Members and 1 Guest are viewing this topic.

Offline Gloriano

  • silver dracon
  • 210
  • Oh
The History of SQUARE
By Skyler Miller
Designed by Collin Oguro

Introduction
In the 15 years since its humble beginnings as a game developer for the Famicom Disk System in Japan, Square has risen through the ranks to become one of the most important names in gaming. So important that its "defection" from Nintendo to Sony in the mid '90s may have been a key factor in the ultimate success of the PlayStation. So important that Electronic Arts formed a joint venture with the company. So important that Bandai's WonderSwan Color was considered an immediate contender in the Japanese portable market once Square announced that it would develop games for the system. One thing is clear: Square's games make headlines, sell systems, and generate enormous buzz.

While the company is best known for its role-playing games, it has dabbled in other genres, especially in Japan. In fact, few know that the early NES hits Rad Racer and 3-D WorldRunner were Square creations. In general, though, its attempts to branch out have been met with limited success. RPGs are what Square does best, and with the Final Fantasy series, Square set the standard by which other RPGs are measured.

Square first became known for its games on the NES and Game Boy, but it was on the Super NES that the company's talent really began to shine through. Final Fantasy III, Chrono Trigger, and Secret of Mana are well known as RPG classics, and all three were released within only a two-year span. These games quickly made Square one of Nintendo's top third parties and so well regarded that it was allowed to handle the development of Super Mario RPG. But from there, Square's relationship with Nintendo soured, all due to one little game...

The official reason for Square's decision to make Final Fantasy VII on the PlayStation instead of the Nintendo 64 was one of storage capacity. The cartridge format used by the N64 would supposedly put limits on the game that Square wanted to create. But the split between Square and Nintendo was so decisive, so nasty, and so final that one has to wonder what else was going on. Was Nintendo being too greedy, or was it Square? Did Square naively hope to make games for both Sony and Nintendo, only to incur the Big N's wrath? Did Sony make Square an offer it couldn't refuse?

We may never know the whole story, but Square and Sony definitely got the better end of the deal. Final Fantasy VII sold 8.6 million copies worldwide and helped the PlayStation become the dominant system of its era. In April 1998, Square's clout was clear, as the company teamed up with Electronics Arts in joint ventures to publish and distribute games. Nintendo, never one to give up a grudge, has maintained that it will never again work with Square. However, it is hard to believe that Nintendo wouldn't like a Final Fantasy game on the GameCube or Game Boy Advance.

As Square makes the transition into the 21st century, it shows no signs of slowing down. Although the feature-length film Final Fantasy: The Spirits Within was considered a financial failure in the US, it was a technological marvel and generally well received among critics and those in the public who actually saw it. On the game side of things, Final Fantasy X, XI, and XIII are in the works for the PlayStation 2, as is Kingdom Hearts, an RPG collaboration between Square and Disney.

When reviewing Square's rich history of games, it's amazing to see not only how many great games it made, but also how many bad games it didn't make. With one or two possible exceptions, Square's "failures" are superior to most other developers' best efforts. Even when one of its games doesn't quite hit the target, it succeeds in some area, like production value, innovation, plot, or fun factor.

This feature covers each of Square's US releases in detail and gives a brief summary of each Japanese-only release. From the Famicom Disk System to the PlayStation 2, they're all here. We'll also explore Square's future and examine the response to the Final Fantasy movie. So hold on to your Chocobo, because we're ready to get started
____________________________________________________

i posted this if someone is intrested:)

here is full story
http://www.gamespot.com/gamespot/features/video/hist_square/index.html
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline TheCelestialOne

  • Man of Exceptional Taste
  • 28
*looks at FF Crystal Cronicles*
"I also like to stomp my enemies, incite rebellions, start the occasional war, and spend lazy hours preening my battle aura."

~Supporter of the The Babylon Project~

Like Babylon 5? Like Star Trek? Like science fiction? Go HERE

 

Offline Gortef

  • 210
  • A meat popsicle
ah I must read that but not right now... :p

thanks for sharing ^__^
Habeeb it...

 

Offline ZylonBane

  • The Infamous
  • 29
Re: The History of SQUARE
Quote
Originally posted by Holy Imperial Gloriano
The cartridge format used by the N64 would supposedly put limits on the game that Square wanted to create.
Considering that what they wanted to create was apparently games that you spend more time watching than playing, I doubt this was a good move.
ZylonBane's opinions do not represent those of the management.

 
oh memory's it's been so long when i started there (square) (14years):(
Square-Enix employee

 

Offline Gortef

  • 210
  • A meat popsicle
that's a nice amount of years ^^
I hope there's much more to come.
Habeeb it...

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Hey Demonica, what precisely do you do for square anyway? Are you in the graphics section by any chance? *is interested in finding out what kinda dev stuff they use over there*
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 
Quote
graphics section


:nod:


i can't say because if i say it someone could start using my head in football;)
Square-Enix employee

  

Offline Gloriano

  • silver dracon
  • 210
  • Oh
oh and one thing i forget he don't like talk about his work because well it's work:)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi