Author Topic: My first attempt...  (Read 1755 times)

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Offline Fractux

  • 28
Well, just made my first attempt at putting together a spaceship model.

I've still got a lot to learn about modeling, but this kind of approximates what I had drawn.

It's lacking in detail and it's untextured, but here she is.

I call her the Bullfrog.

Anyways, just a prototype for now.

Cheers!






Cheers!
-What exactly gets separated in "mechanically separated chicken" ?

 

Offline Taristin

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Not bad. Not Bad, at all. :yes:
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Offline Galemp

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:ick Messy.

What program did you use?
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Offline Fractux

  • 28
Quote
Originally posted by Galemp
:ick Messy.

What program did you use?


Like I said, first attempt after ~5-6 hours invested :)

I'm using max4 to do this, as I'm also fooling around with animation on my spare time.

Cheers!
-What exactly gets separated in "mechanically separated chicken" ?

 

Offline mikhael

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I'd like to see the wireframe for that. It would give me a better impression of what's going on.
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Offline Drew

  • 29
    • http://www.galactic-quest.com
hmm, better than my first attempt...

remeber, once HT&L is implemeted, you can use alot more polys it woould help smoothing some edges out
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Offline Fractux

  • 28
here we go, wireframe.





-What exactly gets separated in "mechanically separated chicken" ?

 

Offline übermetroid

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I think its kinda cool looking.  Like a short and fat F22 with some advance wings...  Or something...
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Offline Deepblue

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It looks screwy in the first picture probably cause the smoothing groups are messed up. Use autosmooth and save a lot of pain.
« Last Edit: October 23, 2003, 09:42:14 pm by 944 »

 

Offline mikhael

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I like the design. Very nice.

Quote
Originally posted by Drew
remeber, once HT&L is implemeted, you can use alot more polys it woould help smoothing some edges out


You know, people keep saying that, and the more they say it, the more it gets on my nerves. Intelligent use of polys and smoothing in the engine will get you just as good (if not better) results at the end of the day than just throwing a bunch of polys at a model.

What do they teach you kids these days?
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Eviscerator

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Is with mikhael ^^^

I think it's a damn fine design with tons of potential. I cant wait to see the finished product.
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Quote
Originally posted by mikhael
I like the design. Very nice.



You know, people keep saying that, and the more they say it, the more it gets on my nerves. Intelligent use of polys and smoothing in the engine will get you just as good (if not better) results at the end of the day than just throwing a bunch of polys at a model.

What do they teach you kids these days?


Quite! Quite, right. I myself have never ever made a model over 10,000 polys*, and am damn proud of it!

Well, except for that one time ... but most of it was the turrets! Really!
"I think they all look great. None of the appendages look like a dick."
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Offline Carl

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that's a whole lot better than my first model.

*doesn't post picture of first model for fear of laughter*
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Offline Culando

  • 27
Hmm, the model seems a bit quirky, but I like the basic design. Better than what I could do for a first model. The back needs a bit of work I think.
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Offline Gloriano

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not bad

and polygons don't make ships look good
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Offline magatsu1

  • 210
I like it.
Looks best from the rear quater.:yes:
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