Author Topic: Finaly its done! Interceptor texture & other stuff  (Read 3224 times)

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Offline Gloriano

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Finaly its done! Interceptor texture & other stuff
not bad
« Last Edit: October 21, 2003, 02:25:04 pm by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Unknown Target

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Finaly its done! Interceptor texture & other stuff
That's an OK-looking ship, but waaay too many polies. 1500, tops.

 

Offline mikhael

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Finaly its done! Interceptor texture & other stuff
Nice ship, but way way too many polys. You should be able to take that down to a thousand easy. Those guns for example, are eating way too many.
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Offline Krackers87

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Finaly its done! Interceptor texture & other stuff
its for HT&L
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline StratComm

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Finaly its done! Interceptor texture & other stuff
Quote
Originally posted by Krackers87
its for HT&L


Like the argument that more detail on ships means that they are larger, I do not believe you should completely ignore polycounts when going for HT&L.  A coder can correct me, but I think that you still need to commit as few polys to a ship as you can get away with.  You can throw in more detail and cross the stock FS2 "limit" but there's still no reason IMHO for 20-sided guns.  I do, however, find your use of smoothing polys to be very well done.  And I still want to see a pic of this interceptor.

EDIT:  And definitely no need for 20-sided guns in 8 vertical sections.  That is a complete waste of resources, when you will never have much oppertunity to observe it close-up and when the same effect can be done pretty well with textures.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Krackers87

  • 158 crew
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Finaly its done! Interceptor texture & other stuff
I will attempt a smaller poly v. for FS2 but for now im just making that one for fun.

Plus its not done yet with modeling.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
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Finaly its done! Interceptor texture & other stuff
Ok i updated the 1st post to include pics.

The jigga watts is an exact replica of a pill bottle (almost) and on the top it reads " To open push down and twist"
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
  • 29
Finaly its done! Interceptor texture & other stuff
sooo any thoughtsfrom those ppl who wanted pictures so badly?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

  

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Finaly its done! Interceptor texture & other stuff
the fighter is pretty cool.  Nice job applying the textures.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM