Originally posted by Krackers87
its for HT&L
Like the argument that more detail on ships means that they are larger, I do not believe you should completely ignore polycounts when going for HT&L. A coder can correct me, but I think that you still need to commit as few polys to a ship as you can get away with. You can throw in more detail and cross the stock FS2 "limit" but there's still no reason IMHO for 20-sided guns. I do, however, find your use of smoothing polys to be very well done. And I still want to see a pic of this interceptor.
EDIT: And definitely no need for 20-sided guns in 8 vertical sections. That is a complete waste of resources, when you will never have much oppertunity to observe it close-up and when the same effect can be done pretty well with textures.