The simple fact is that I realise all you guys are doing this as a hobby. Since you aren't being paid it's obvious that you'll improve the parts of FS2 that you want to.
Whenever I suggest something it's my job to explain that the benifits of the change I'm suggesting are worth the time you'll have to spend to code them in.
If asking for a large change I realise that it should benifit the community in general a lot (like HT&L, persistant variables, spec mapping etc)
If I were to ask for something that was only of use to MindGames or TMA I would probably offer to FRED a mission or make a mod for one of the campaigns the relevant coder was working on so that in an indirect fashion I'm not stealing dev time away from one of his other hobbies.
A lot of the ideas suggested on this forum are good ones that would improve one or two campaigns but the problem is that the coders don't have time for that. Things they do have to improve FS2_open for everyone or be directly connected to the project they are working on themselves. That doesn't mean we shouldn't suggest those idea, just that we shouldn't complain if a coder says they are too difficult or too time consuming to be worth doing now.
Goober since you said some nice things about me it's only fair I return the favour and say that I've been meaning post for a while. I personally feel that you don't get the recognition around here from the non-coding forumites you deserve.
Not to take anything away from Bob, Kazan and Phreak who get most of the attention but I am primarily a FREDder and as such it's improvements to FRED that I look for. Between the extra SEXP's and the (woefully underused) persistant variables alone you've probably made my job easier than the rest of the SCP put together and I thought it was worth saying thank you for that.