Author Topic: Intresting trick: Untextured but visible ships  (Read 2642 times)

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Offline Krackers87

  • 158 crew
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Intresting trick: Untextured but visible ships
Very intresting, heres how you do it:

I know this works with the 32 bit build

Extract the LOD 0 texture to the maps folder of the ship you want untextured and make it a .TGA , dont leave the .pcx file in there too.

Create a mission with you and one other ship.

Save it, start FS2 32 bit build with -32bit command line.

Load mission and make sure the ship is there, press escape alt - Tab out of FS2 and delete or move the lod 0 or main LOD .TGA map out of the maps folder.

Restart the mission

When you get close enough to the ship and it shows LOD 0, Viola! you have a very white, untextured ship and one ****load of lag.

Have fun and post pics.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

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Offline aldo_14

  • Gunnery Control
  • 213
Intresting trick: Untextured but visible ships
Um...why?

 

Offline Krackers87

  • 158 crew
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Intresting trick: Untextured but visible ships
some people might find it intresting. Also this can open the possibilities of many new things to be added to FS2.

Use your imagination.

Im not completely sure what this could be used to implement since im not a programmer but it could do something.
« Last Edit: November 20, 2003, 03:40:26 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Hippo

  • Darth water-horse
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  • Grazing.
    • All Hands to War
Intresting trick: Untextured but visible ships
sure seems completely pointless...
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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Intresting trick: Untextured but visible ships
I have read your post twice, but I do not understand why this trick makes sense. You can even see your untextured ships, but they are a bit transparent and white :)
« Last Edit: November 20, 2003, 03:57:15 pm by 1079 »
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Offline Woolie Wool

  • 211
  • Fire main batteries
Intresting trick: Untextured but visible ships
Untextured ships should be invisible because an invisible object can be quite useful (planet-mounted defense beams, anyone?) but something pure white like that can be done with a single-pixel white texture applied to the whole model and really isn't very useful.
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Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
Intresting trick: Untextured but visible ships
Yeah. that white texture would really be simplier. But isn't a ship with ANY texture better than a ship with a fully white texture?
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Lynx

  • 211
Intresting trick: Untextured but visible ships
Two words: ghost ships:p
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Offline TopAce

  • Stalwart contributor
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Intresting trick: Untextured but visible ships
Ghost ships? :wtf:
Predators? :)
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Offline Drew

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    • http://www.galactic-quest.com
Intresting trick: Untextured but visible ships
Cloaking?
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Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Intresting trick: Untextured but visible ships
............... you can make ships invisible with sexps...
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Offline Krackers87

  • 158 crew
  • 29
Intresting trick: Untextured but visible ships
it was just a bug int the game that i found.

it lagsway too much to be too useful but itsd still neat.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Intresting trick: Untextured but visible ships
You meant to say it's too stupid worth mentioning, right?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Too Long, Didn't Read

 

Offline StratComm

  • The POFressor
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Intresting trick: Untextured but visible ships
Should this not be classified a bug though?  I mean, the game shouldn't be loading textures on the fly should it?  I don't know how the access code is handeled, but this just seems wrong.  I would think that for best performance, all the textures would be cached and called up as needed, rather than loading an individual texture each time the image refreshes.  Does this still work if you're already in range where LOD0 shows up?

Even being able to delete the texture file is dubious; I would think that it should be showing up as in use rather than just letting you delete it.  Unless that falls under one of the caveats of windows programming that I haven't picked up yet.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Bobboau

  • Just a MODern kinda guy
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Intresting trick: Untextured but visible ships
if a texture (or just about anything, models, animations, ect) is needed but hasn't benn loaded it gets loaded, once loaded it does not get loaded again untill it is unloaded (wich happens far more often then it needs to)

this seems to be more of a bug than anything, it should ether have a texture or be invisable, might explain the slowdown RT claims to experience
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