Well, yeah, that was kind of included in the less useful ships.
I just did a quick run through - there are ten ships I can take out that haven't already been removed, and perhaps another ten or so more if I'm willing at make some sacrafices. At this point, TI has 33 more mods in varying stages of development that I have not already added to the table. Note that this does not include modifications to ships that may need to be done on a per mission basis, another special group of mods that at this time has no actual ballpark figure for final count, but could be anywhere from 5 to a dozen or so, nor have I included any kind of margin for error - any ships we may need and haven't thought of yet. Even assuming a best case scenario (Custom hitpoints and stuff being all we need to make per mission changes, a change pof sexp of some kind etc. etc.) the numbers simply will not tally for us with 130 ships.