Author Topic: Muzzle Flash Animations?  (Read 3428 times)

0 Members and 1 Guest are viewing this topic.

Offline Krackers87

  • 158 crew
  • 29
Muzzle Flash Animations?
well what do you think? I already have 2 anims of muzzle flashes and am creating more at this very moment in hopes that it will be added if not already. Shouldnt be more than a few lines of code.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I think it was implemented , not sure though, and while the acutal rendering code would be about one line of code, there is a whole lot of boring parseing and loading and storing code, nothing dificult but painfuly boring
if it hasn't been implemented (and nothing new is going to be implemented for about a month and a half) how would you like it to be handeled, like the flak flashs, maybe an animation played on a beam like object comething out of the barrels, or just a simple bitmap drawen in place
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Bitmaps work nicely...they should just be small flashes of color and light that appear and disappear quickly.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Krackers87

  • 158 crew
  • 29
no not bit maps, animations, we have pcxs drawn.

http://www.hard-light.net/forums/index.php/topic,18974.0.html
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline redsniper

  • 211
  • Aim for the Top!
mmmm. muzzle flash makes me think of Homeworld.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
this is dooable, but not right now, remind me afer our next relese, were on a strict bug hunting regement untill our next relese, we want it to be good enough to call game mags ect
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline diamondgeezer

I'd like to see the obvious flash, with a flame comeing out of the gun barrel, but also one that could be drawn perpendicular to the barrel in an M-16 style flash. I imagine this would require two anis :nod:

 

Offline Deepblue

  • Corporate Shill
  • 210
Muzzleflashes are doable without SCP. However they have a major problem. When your ship moves the flash doesn't, meaning that when you fire you see the flash behind you.

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Quote
Originally posted by diamondgeezer
I'd like to see the obvious flash, with a flame comeing out of the gun barrel, but also one that could be drawn perpendicular to the barrel in an M-16 style flash. I imagine this would require two anis :nod:

Having a ship explode in flames is one thing, but flaming barrels? In space? Come on... A little bit of realism is warranted.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline diamondgeezer

I see it this way - the effect is used on SAAB's railguns, so I want to use it. Try to spot the flaw in my logic.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Quote
Originally posted by Tiara

Having a ship explode in flames is one thing, but flaming barrels? In space? Come on... A little bit of realism is warranted.


not a fire flame. none of the effects are fire. it's all plasma.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Krackers87

  • 158 crew
  • 29
and if its a ballistic weapon it can be fire since there has to be fire to propel the warhead.

Think
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Flipside

  • əp!sd!l£
  • 212
Maybe put the flash at the firepoint and define muzzle flash by gun? That way it's just play an ani once at specified size & location?

Flipside :D

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Quote
Originally posted by diamondgeezer
I'd like to see the obvious flash, with a flame comeing out of the gun barrel, but also one that could be drawn perpendicular to the barrel in an M-16 style flash. I imagine this would require two anis :nod:

u mean sorta like the muzzle flashes on the Halo AR? sweett:nod: :D
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Its hot gas, not flames :)
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Why would the flash be sticking around long enough for you to be able to see the ship move past it? A passable-looking flash would be around for, like, a tenth of a second, tops. Basically one frame. If you're going fast enough to pass a single- or double-frame flash, you seriously need to un**** your table settings, because that's just plain wrong.

Anyway, I dunno about it working so well as a bitmap sprite or anything- it'd have to get seen from a lot of different angles, including from the front. Some simple, semitransparent, universal mesh would do nicely. Something vaguely like the subspace setup- just a basic cone (facing the other way of course) with a very short animated texture of about two frames, that activates whenever a flash-enabled weapon is fired.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I'm thinking of implementing it a lot like the new thruster effects
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by Stryke 9
Why would the flash be sticking around long enough for you to be able to see the ship move past it? A passable-looking flash would be around for, like, a tenth of a second, tops. Basically one frame. If you're going fast enough to pass a single- or double-frame flash, you seriously need to un**** your table settings, because that's just plain wrong.

Anyway, I dunno about it working so well as a bitmap sprite or anything- it'd have to get seen from a lot of different angles, including from the front. Some simple, semitransparent, universal mesh would do nicely. Something vaguely like the subspace setup- just a basic cone (facing the other way of course) with a very short animated texture of about two frames, that activates whenever a flash-enabled weapon is fired.

Thats not it. The flash is short, but it plays where my fire points were when I started the mission.

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Oh. Eeeeew.

  

Offline Krackers87

  • 158 crew
  • 29
Quote
Originally posted by Stryke 9
Why would the flash be sticking around long enough for you to be able to see the ship move past it? A passable-looking flash would be around for, like, a tenth of a second, tops. Basically one frame. If you're going fast enough to pass a single- or double-frame flash, you seriously need to un**** your table settings, because that's just plain wrong.

Anyway, I dunno about it working so well as a bitmap sprite or anything- it'd have to get seen from a lot of different angles, including from the front. Some simple, semitransparent, universal mesh would do nicely. Something vaguely like the subspace setup- just a basic cone (facing the other way of course) with a very short animated texture of about two frames, that activates whenever a flash-enabled weapon is fired.


no, just play it as if it was a laser shot.

the lasers are 2d but they seem 3d because ur never looking at them straight on, just a little to the side

doesent have to be that friggin complicated.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow